Cloth Simulation Using AABB Hierarchies and GPU Parallelism
暂无分享,去创建一个
Maria Cristina Ferreira de Oliveira | Bruno Brandoli Machado | Alexander Victor Ocsa Mamani | Frizzi Alejandra San Roman Salazar | Maria Cristina Ferreira de Oliveira
[1] David E. Breen,et al. Cloth modeling and animation , 2000 .
[2] Nadia Magnenat-Thalmann,et al. Made-to-Measure Technologies for an Online Clothing Store , 2003, IEEE Computer Graphics and Applications.
[3] Yan Bai,et al. Review of cloth modeling , 2009, 2009 ISECS International Colloquium on Computing, Communication, Control, and Management.
[4] Xavier Provot,et al. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior , 1995 .
[5] Daniel Thalmann,et al. Efficient collision detection within deforming spherical sliding contact , 2007, IEEE Transactions on Visualization and Computer Graphics.
[6] Christer Ericson,et al. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) , 2004 .
[7] S. Bayraktar,et al. Practical and Realistic Animation of Cloth , 2007, 2007 3DTV Conference.
[8] James P. Ahrens,et al. An application architecture for large data visualization: a case study , 2001, Proceedings IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics (Cat. No.01EX520).
[9] Ian Millington,et al. Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) , 2007 .
[10] Jean-Marc Vincent,et al. Physical cloth simulation on a PC cluster , 2002, EGPGV.
[11] Hwan-Gue Cho,et al. Fast and stable animation of cloth with an approximated implicit method , 2000, Proceedings Computer Graphics International 2000.
[12] Chuan Zhou,et al. Efficient and simple cloth animation , 2005, Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05).
[13] Liu Zhibin,et al. Dynamic Cloth Animation in Virtual Environments , 2006, Tenth International Conference on Information Visualisation (IV'06).
[14] Dipl.-Ing,et al. Real-time Rendering , 2022 .
[15] Ronald Fedkiw,et al. Simulation of clothing with folds and wrinkles , 2003, SCA '03.
[16] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[17] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[18] Frederick Wieland,et al. Using quad trees for parallelizing conflict detection in a sequential simulation , 2001, Proceedings 15th Workshop on Parallel and Distributed Simulation.
[19] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[20] Shidu Dong,et al. An Improved Two-Point-Correction Method to Remove the Effect of the Radiance from Camera Interior on Infrared Image , 2007, Second Workshop on Digital Media and its Application in Museum & Heritages (DMAMH 2007).
[21] Stefan Kimmerle,et al. Progress in collision detection and response techniques for cloth animation , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[22] Gino van den Bergen,et al. Collision Detection , 2003, Real-Time Rendering.
[23] M.Y. Lv,et al. A fast self-collision detection method for cloth animation based on constrained particle-based model , 2007, Second Workshop on Digital Media and its Application in Museum & Heritages (DMAMH 2007).
[24] Andrew P. Witkin,et al. Untangling cloth , 2003, ACM Trans. Graph..
[25] Eftychios Sifakis,et al. Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors , 2007, ISCA '07.
[26] Gino van den Bergen. Collision Detection in Interactive 3D Environments , 2003 .
[27] Ronald Fedkiw,et al. Ieee Transactions on Visualization and Computer Graphics 1 Robust High-resolution Cloth Using Parallelism, History-based Collisions and Accurate Friction , 2022 .
[28] Marc Alexa,et al. Point based animation of elastic, plastic and melting objects , 2004, SCA '04.
[29] Nadia Magnenat-Thalmann,et al. Implementing fast cloth simulation with collision response , 2000, Proceedings Computer Graphics International 2000.