Behavior generation of fish school by the potential field method in Virtual Aqua Museum

“Virtual Aqua Museum (VAM)” is being developed by our group. We are going to reproduce an Aqua Museum in a computer (virtual space) by using computer graphic techniques. The key technique in VAM is to simulate realistic behaviors of fish agents in a complex virtual environment. In this paper, we propose a potential field based method for behavior generation of fish schools. The proposed method can generate various and adaptive behaviors of agents (fishes) with a low computation cost.

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