Stream-A-Game: An open-source mobile Cloud Gaming platform

Cloud Gaming is a paradigm shift in that games are not executed on the player's device but on a remote server, which delivers a live video stream of the game over the network to the client and takes input commands in return. We present the first truly mobile open-source cloud gaming system, which runs instances of the Android Open Source Project (AOSP) mobile operating system in the cloud and delivers their output in real time to clients running a lightweight display software. Incorporating AOSP allows using this platform to stream innumerable existing Android mobile games which are designed with touch interfaces and mobile usage scenarios in mind. Utilizing a base of mature open-source components, our platform can be configured and manipulated in any conceivable manner.

[1]  Sebastian Möller,et al.  Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming , 2015, 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX).

[2]  E. RossP. Cloud Computing's Killer App , 2009 .

[3]  Sethuraman Panchanathan,et al.  Error resiliency schemes in H.264/AVC standard , 2006, J. Vis. Commun. Image Represent..

[4]  Chun-Ying Huang,et al.  Measuring the latency of cloud gaming systems , 2011, ACM Multimedia.

[5]  Cheng-Hsin Hsu,et al.  GamingAnywhere: an open cloud gaming system , 2013, MMSys.

[6]  Jan-Niklas Antons,et al.  A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level , 2015, 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX).

[7]  Philip Ross,et al.  Cloud Computing's Killer App: Gaming , 2009, IEEE Spectrum.

[8]  Sujit Dey,et al.  Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach , 2009, GLOBECOM 2009 - 2009 IEEE Global Telecommunications Conference.

[9]  Lea Skorin-Kapov,et al.  Empirical QoE study of in-home streaming of online games , 2014, 2014 13th Annual Workshop on Network and Systems Support for Games.

[10]  Lea Skorin-Kapov,et al.  The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform , 2015, 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX).