Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism
暂无分享,去创建一个
Margot Brereton | Laurianne Sitbon | Bernd Ploderer | Cara Wilson | Beth Saggers | Laurianne Sitbon | M. Brereton | Beth R. Saggers | Bernd Ploderer | Cara Wilson
[1] Wendy Keay-Bright,et al. ReacTickles: playful interaction with information communication technologies , 2009, Int. J. Arts Technol..
[2] Jennie Carroll,et al. Completing design in use: closing the appropriation cycle , 2004, ECIS.
[3] Juan Pablo Hourcade,et al. Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders , 2013, CHI.
[4] Gregory D. Abowd,et al. Monitoring children’s developmental progress using augmented toys and activity recognition , 2012, Personal and Ubiquitous Computing.
[5] E. Deci,et al. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. , 2000, Contemporary educational psychology.
[6] Alan J. Dix,et al. Designing for appropriation , 2007, BCS HCI.
[7] Richard N Kocsis,et al. Book Review: Diagnostic and Statistical Manual of Mental Disorders: Fifth Edition (DSM-5) , 2013 .
[8] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[9] Narcís Parés,et al. Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment , 2005, IDC '05.
[10] Christopher Frauenberger,et al. Autism and Technology: Beyond Assistance & Intervention , 2016, CHI Extended Abstracts.
[11] Don Kincaid,et al. A Research Synthesis of Social Story Interventions for Children With Autism Spectrum Disorders , 2004 .
[12] Gillian R. Hayes,et al. vSked: evaluation of a system to support classroom activities for children with autism , 2010, CHI.
[13] Alan Dix. Designing for appropriation , 2007 .
[14] Ian J. Pitt,et al. Interaction design: a multidimensional approach for learners with autism , 2006, IDC '06.
[15] Connie Kasari,et al. Minimally Verbal School‐Aged Children with Autism Spectrum Disorder: The Neglected End of the Spectrum , 2013, Autism research : official journal of the International Society for Autism Research.
[16] Wendy Keay-Bright,et al. ReacTickles Global: Can mobile technologies encourage playful social interaction? , 2008 .
[17] Pelle Ehn,et al. Work-oriented design of computer artifacts , 1989 .
[18] Christopher Frauenberger,et al. Supporting the design contributions of children with autism spectrum conditions , 2012, IDC '12.
[19] Douglas Cullinan,et al. Defining Autism: Variability in State Education Agency Definitions of and Evaluations for Autism Spectrum Disorders , 2014, Autism research and treatment.
[20] D AbowdGregory,et al. Monitoring children's developmental progress using augmented toys and activity recognition , 2012 .
[21] Mary Ann Winter-Messiers. From Tarantulas to Toilet Brushes , 2007 .
[22] Gillian R. Hayes,et al. Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism , 2016, ASSETS.
[23] Charles Consel,et al. Tablet-based activity schedule for children with autism in mainstream environment , 2014, ASSETS.
[24] Christopher Frauenberger. Rethinking autism and technology , 2015, Interactions.
[25] Elise van den Hoven,et al. FireFlies: supporting primary school teachers through open-ended interaction design , 2012, OZCHI.
[26] Phoebe Sengers,et al. Staying open to interpretation: engaging multiple meanings in design and evaluation , 2006, DIS '06.
[27] Valérie Gay,et al. CaptureMyEmotion: A mobile app to improve emotion learning for autistic children using sensors , 2013, Proceedings of the 26th IEEE International Symposium on Computer-Based Medical Systems.
[28] Paul Dourish,et al. The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents , 2003, Computer Supported Cooperative Work (CSCW).
[29] Mirko Gelsomini,et al. Designing and evaluating touchless playful interaction for ASD children , 2014, IDC.
[30] Mirko Gelsomini,et al. Designing motion-based activities to engage students with autism in classroom settings , 2015, IDC.
[31] Juan Pablo Hourcade,et al. Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders , 2012, Personal and Ubiquitous Computing.
[32] Krzysztof Z. Gajos,et al. Ability-Based Design: Concept, Principles and Examples , 2011, TACC.
[33] Gillian R. Hayes,et al. Interactive visual supports for children with autism , 2010, Personal and Ubiquitous Computing.
[34] Eva Eriksson,et al. Designing technology for and with developmentally diverse children: a systematic literature review , 2015, IDC.
[35] Margot Brereton,et al. Design after design to bridge between people living with cognitive or sensory impairments, their friends and proxies , 2015 .
[36] Adrian F. Ashman,et al. An Introduction to Cognitive Education: Theory and Applications , 1997 .
[37] Mark A. Bickhard. SCAFFOLDING AND SELF-SCAFFOLDING: CENTRAL ASPECTS OF DEVELOPMENT , 2013 .
[38] Amanda A. Webster,et al. Australian autism educational needs analysis - What are the needs of schools, parents and students on the autism spectrum? (Full Report) , 2016 .
[39] Elizabeth Pellicano,et al. Which terms should be used to describe autism? Perspectives from the UK autism community , 2016, Autism : the international journal of research and practice.
[40] Bob Dick,et al. Action research literature , 2004 .