A Subjective Study of Viewing Experience for Drone Videos Using Simulated Conte

This paper presents subjective evaluation results on the viewing experience of simulated aerial videos shot at different drone heights. A total of fifty video sequences were generated using a simulation engine, Unreal Engine 4, for two racing scenarios and five different shot types. Twenty human viewers were then employed to participate a subjective experiment, providing their preference opinions on viewing experience of these videos. Through the subjective test, optimal parameters of UAV height have been identified for the evaluated shot types and scenarios. These will provide recommendation of default shot parameters for drone operation in autonomous shooting and flight planning.