Performance improvement with haptic assistance: A quantitative assessment

We measure the performance improvement that force feedback can provide in a virtual environment, through three experiments with, and without the assistance of haptic guidance. Performance measurements were undertaken with haptic, visual and auditory feedback alternatives. The first task investigated the use of haptic guidance mimicking reality, in the form of a simulated touchable surface of an object. The second investigated haptic guidance which waxed and waned as the user violated program rules by varying amounts. The third experiment investigated whether this latter artificial guidance would inhibit the user's free will by taking control out of their hands. The results showed that a significant improvement in both accuracy and speed was achieved by the introduction of haptics in all experiments. It also found that the haptic guidance did not take control away from the user and that they had significantly more control than with conventional warning methods. These experiments were not aimed at learning, or retention of skill, but on using haptics as an aid to improve performance during a task.

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