An investigation of multiple tools actions for virtual sculpting using implicit surfaces

We present an approach to the interactive deformation of soft objects. The soft objects are represented by implicit surfaces. Virtual tools are used to interact with soft virtual clay. The effect of multiple sculpting actions can be accumulated together. The way in which the tool deforms the clay can be controlled explicitly by a parameter. This approach can be used to build an interactive sculpting system. The surfaces are visualized using a constrained particles method or polygonization displayed with a stereoscopic viewer