A didactic object-oriented, prototype-based visual programming environment

Abstract Object-oriented programming is widely used in both the industry and the education areas. The most-common model of object-oriented programming is the class-based one. However, popular languages not implementing this model are gaining traction as time goes by. This alternative model is the prototype-based one, with one key characteristic: there are no classes. In this paper, a visual tool is proposed as a vehicle for learning the prototype-based object-oriented programming, present, for instance, in Self, Lua, or JavaScript. This software has been in use for three years in a subject of the Computer Science Engineering degree, at the University of Vigo.