A shading language on graphics hardware: the pixelflow shading system
暂无分享,去创建一个
[1] Katherine D. Blake. To San Francisco , 1911 .
[2] Nelson L. Max,et al. Vectorized procedural models for natural terrain: Waves and islands in the sunset , 1981, SIGGRAPH '81.
[3] John Cocke,et al. Register allocation via graph coloring , 1981 .
[4] Turner Whitted,et al. A software test-bed for the development of 3-D raster graphics systems , 1981, SIGGRAPH '81.
[5] Robert L. Cook,et al. Shade trees , 1984, SIGGRAPH.
[6] James T. Kajiya,et al. Anisotropic reflection models , 1985, SIGGRAPH.
[7] Alfred V. Aho,et al. Compilers: Principles, Techniques, and Tools , 1986, Addison-Wesley series in computer science / World student series edition.
[8] Nelson L. Max,et al. Bidirectional reflection functions from surface bump maps , 1987, SIGGRAPH.
[9] Robert L. Cook,et al. The Reyes image rendering architecture , 1987, SIGGRAPH.
[10] Neil Hunt,et al. The triangle processor and normal vector shader: a VLSI system for high performance graphics , 1988, SIGGRAPH.
[11] Ken Perlin,et al. An image synthesizer , 1988 .
[12] Ulrich Neumann,et al. Parallel Architectures and Algorithms for Real-Time Synthesis of High Quality Images Using Deferred Shading , 1989 .
[13] Pat Hanrahan,et al. A language for shading and lighting calculations , 1990, SIGGRAPH.
[14] Henry G. Dietz,et al. Common Subexpression Induction , 1992, ICPP.
[15] William E. Lorensen,et al. Decimation of triangle meshes , 1992, SIGGRAPH.
[16] Ulrich Neumann,et al. Real-time procedural textures , 1992, I3D '92.
[17] Greg Turk,et al. Re-tiling polygonal surfaces , 1992, SIGGRAPH.
[18] John G. Eyles,et al. PixelFlow: high-speed rendering using image composition , 1992, SIGGRAPH.
[19] Carlo H. Séquin,et al. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.
[20] Nelson L. Max,et al. Smooth transitions between bump rendering algorithms , 1993, SIGGRAPH.
[21] システムソフトエンジニアリング. OpenGL programming guide(日本語版) : the official guide to learning OpenGL, release 1 , 1993 .
[22] Tom Davis,et al. Opengl programming guide: the official guide to learning opengl , 1993 .
[23] Hans-Peter Seidel,et al. Implementing RenderMan ‐ Practice, Problems and Enhancements , 1994, Comput. Graph. Forum.
[24] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[25] Erik Ruf,et al. Specializing shaders , 1995, SIGGRAPH.
[26] Alain Fournier,et al. Separating Reflection Functions for Linear Radiosity , 1995, Rendering Techniques.
[27] Anselmo Lastra,et al. Real-time programmable shading , 1995, I3D '95.
[28] David Salesin,et al. Hierarchical image caching for accelerated walkthroughs of complex environments , 1996, SIGGRAPH.
[29] Dinesh Manocha,et al. Simplification envelopes , 1996, SIGGRAPH.
[30] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[31] Daniel G. Aliaga. Visualization of complex models using dynamic texture-based simplification , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[32] James K. Hahn,et al. BMRT: A Global Illumination Implementation of the RenderMan Standard , 1996, J. Graphics, GPU, & Game Tools.
[33] Hans-Peter Seidel,et al. Sampling procedural shaders using affine arithmetic , 1997, SIGGRAPH '97.
[34] Anselmo Lastra,et al. PixelFlow: the realization , 1997, HWWS '97.
[35] Steven S. Muchnick,et al. Advanced Compiler Design and Implementation , 1997 .
[36] Dan B. Goldman. Fake fur rendering , 1997, SIGGRAPH.
[37] Bernhard Hill,et al. Comparative analysis of the quantization of color spaces on the basis of the CIELAB color-difference formula , 1997, TOGS.
[38] Michael Garland,et al. Simplifying surfaces with color and texture using quadric error metrics , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[39] Dinesh Manocha,et al. Appearance-preserving simplification , 1998, SIGGRAPH.
[40] Simplifying surfaces with color and texture using quadric error metrics , 1998, VIS '98.
[41] Anselmo Lastra,et al. A programmable pipeline for graphics hardware , 1998 .
[42] Brian A. Barsky,et al. Advanced Renderman: Creating CGI for Motion Pictures , 1999 .
[43] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[44] Marc Olano,et al. Interactive multi-pass programmable shading , 2000, SIGGRAPH.
[45] Hans-Peter Seidel,et al. Towards interactive bump mapping with anisotropic shift-variant BRDFs , 2000, Workshop on Graphics Hardware.