Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape
暂无分享,去创建一个
[1] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[2] James Minogue,et al. Investigating the impact of video games on high school students' engagement and learning about genetics , 2009, Comput. Educ..
[3] K. Kiili. Evaluations of an experiential gaming model , 2006 .
[4] Chien Chou,et al. Gender differences in Taiwan high school students' computer game playing , 2007, Comput. Hum. Behav..
[5] A AnnettaLeonard,et al. Investigating the impact of video games on high school students' engagement and learning about genetics , 2009 .
[6] Stephen M. Alessi,et al. Multimedia for Learning: Methods and Development , 2000 .