Spoken Dialog System: Gaining insights into developing a model from a game of cards

The paper reports an exploratory study where it is put to test the possibility of playing a 3-2-5 game of cards using a cell phone. The premise of the experiment is the thought that such an experiment has the potential to inform the understanding of developing future Spoken Dialog Systems. The later is readily getting accepted as an important tool to disseminate information in the developing regions. However it is realized to be relativistic to claim that audio interfaces (with no visual feedback) will suffice for all different kinds of applications and usage scenarios in developing regions. Thus an open ended constructivist approach to gain insights out of this study is used.

[1]  Etienne Barnard,et al.  The utility of spoken dialog systems , 2008, 2008 IEEE Spoken Language Technology Workshop.

[2]  Jeffery Sobal,et al.  Who we are and how we eat: a qualitative study of identities in food choice. , 2002, Journal of nutrition education and behavior.

[3]  Shumin Zhai,et al.  Dial and see: tackling the voice menu navigation problem with cross-device user experience integration , 2005, UIST '05.

[4]  Barbara Freeman,et al.  Curing the menu blues in touch-tone voice interfaces , 2001, CHI Extended Abstracts.

[5]  Paul Resnick,et al.  Skip and scan: cleaning up telephone interface , 1992, CHI '92.

[6]  George Engelbeck,et al.  Designing Voice Menu Applications for Telephones , 1997 .

[7]  Nancy J. Cooke,et al.  Design of Menus , 1997 .

[8]  Joyojeet Pal,et al.  Speech Recognition for Illiterate Access to Information and Technology , 2006, 2006 International Conference on Information and Communication Technologies and Development.

[9]  Uday A. Athavankar,et al.  Mental Imagery as a Design Tool , 1997, Cybern. Syst..