An Alternative Rendering Solution in Animated Movie Making for Final Year Students: A Case Study

The rendering stage in creating 3D animated movies using Blender is a phase with time-consuming process. The more complex the animation, the longer it will take. The same obstacle experienced by final year students of Informatics Engineering Department, Undiksha, who mostly use one computer at a time for rendering. This inhibits the animation making process and causes the progress of their final project takes too long. This problem can be reduced by utilizing Blender network rendering to help complete the process become faster. Unfortunately, the generated output by this feature has to be processed further to obtain the desired result and not much flexibility available to extend it for customization. This paper discusses a proposed alternative by integrating a grid-computing framework that can be programmed and customized as needed. With this approach, the students also will be able to retrieve the results right away without doing some further work on the

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