Simulating transparency and cutaway to visualize 3D internal information for tangible Uls

It is recognized that tangible user interfaces (TUIs), defined and scoped by Ishii, provide more intuitive experience for manipulating and reviewing 3D digital information than conventional graphical user interfaces (GUIs). Although current TUIs for CAD enable users to intuitively manipulate and directly perceive 3D digital information via physical objects, they limit users to obtain only external and surface information. The outer 3D physical bounding shape occludes valuable layered and hierarchical internal information. Only when removing and deforming the external 3D physical volumes can users define a section-cut surface to inspect internal information. We propose a TUI system that enables users to visually inspect 3D internal information without modifying its physical outer shell. We implement two popular illustration techniques, namely transparent and cutaway drawings. Using direct touch, hand gestures and tangible tools, users are capable of specifying the transparency and section cut plane intuitively. The system used a combination of projection mapping and perspective correction techniques. After running a preliminary observation for 50 users, we collect valuable feedback including the advantages and technical issues of our system. Thesis supervisor: Hiroshi Ishii Title: Jerome B. Weisner Professor of Media Arts and Sciences, Program in Media Arts and Sciences

[1]  Anthony T. Patera,et al.  Geometry-defining processors for engineering design and analysis , 1989, The Visual Computer.

[2]  Pattie Maes,et al.  Flexpad: highly flexible bending interactions for projected handheld displays , 2013, CHI.

[3]  Ellen Yi-Luen Do,et al.  Posey: instrumenting a poseable hub and strut construction toy , 2008, Tangible and Embedded Interaction.

[4]  Yichen Tang,et al.  Kinect-based augmented reality projection with perspective correction , 2011, SIGGRAPH '11.

[5]  Robert Aish 3D input for CAAD systems , 1979 .

[6]  Lee Chia-Hsun,et al.  iSphere: A Proximity-based 3D Input Interface , 2005 .

[7]  Jean-Bernard Martens,et al.  Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study , 2005, ICMI '05.

[8]  William M. Newman,et al.  A graphical technique for numerical input , 1968, Comput. J..

[9]  Hiroshi Ishii,et al.  PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels , 2004, DIS '04.

[10]  Paul A. Beardsley,et al.  Tangible interaction + graphical interpretation: a new approach to 3D modeling , 2000, SIGGRAPH.

[11]  Yoshifumi Kitamura,et al.  Real-time 3D interaction with ActiveCube , 2001, CHI Extended Abstracts.

[12]  Hiroshi Ishii,et al.  Handsaw: tangible exploration of volumetric data by direct cut-plane projection , 2008, CHI.

[13]  Hiroshi Ishii,et al.  Triangles: tangible interface for manipulation and exploration of digital information topography , 1998, CHI.

[14]  J. Underkoff Urp : A Luminous-Tangible Workbench for Urban Planning and Design , 1999, CHI 1999.

[15]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[16]  Douglas C. Engelbart,et al.  A research center for augmenting human intellect , 1968, AFIPS Fall Joint Computing Conference.

[17]  Bernd Fröhlich,et al.  The two-user Responsive Workbench: support for collaboration through individual views of a shared space , 1997, SIGGRAPH.

[18]  Ivan E. Sutherland,et al.  Sketchpad: a man-machine graphical communication system , 1899, AFIPS '63 (Spring).

[19]  Hiroshi Ishii,et al.  Direct and gestural interaction with relief: a 2.5D shape display , 2011, UIST '11.

[20]  Hiroshi Ishii,et al.  Illuminating clay: a 3-D tangible interface for landscape analysis , 2002, CHI.

[21]  Ken Hinckley,et al.  Passive Real-world Interface Props for Neurosurgical , 1994 .

[22]  David Salesin,et al.  Interactive cutaway illustrations of complex 3D models , 2007, SIGGRAPH 2007.

[23]  Hiroshi Ishii,et al.  Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays , 2013, CHI.

[24]  Donald A. Norman,et al.  Affordance, conventions, and design , 1999, INTR.

[25]  Greg Welch,et al.  Shader Lamps: Animating Real Objects With Image-Based Illumination , 2001, Rendering Techniques.

[26]  Surapong Lertsithichai,et al.  CUBIK: a bi-directional tangible modeling interface , 2002, CHI Extended Abstracts.

[27]  Hiroshi Ishii,et al.  Illuminating light: an optical design tool with a luminous-tangible interface , 1998, CHI.