Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher

To many people, philosophy seems to be a difficult and daunting subject. Our research seeks to make the esoteric philosophical ideas and concepts more accessible to people in the modern world, and make philosophy learning an entertaining activity by allowing people to directly interact with virtual philosophers from the past. With Artificial Intelligence technology, we have created a virtual philosopher that can automatically respond to user's input in natural language text. It is hoped that the added interactivity can help to increase the appeal of philosophical subject to the users, and the users can have a better idea of the philosophy after an entertaining experience talking with the virtual philosopher. In this paper, we share our considerations for designing the system, the system architecture, and our preliminary user study on the interaction with the virtual philosopher.

[1]  Eric Atwell,et al.  Accessing an Information System by Chatting , 2004, NLDB.

[2]  Martin G. Brodwin Book , 2010, Journal of Applied Rehabilitation Counseling.

[3]  Ted Pedersen,et al.  WordNet::Similarity - Measuring the Relatedness of Concepts , 2004, NAACL.

[4]  Zengchang Qin,et al.  Question Classification using Head Words and their Hypernyms , 2008, EMNLP.

[5]  Ted Pedersen,et al.  WordNet::SenseRelate::AllWords - A Broad Coverage Word Sense Tagger that Maximizes Semantic Relatedness , 2009, NAACL.

[6]  Luke K. Fryer,et al.  Bots as Language Learning Tools , 2006 .

[7]  Michael L. Mauldin,et al.  CHATTERBOTS, TINYMUDS, and the Turing Test: Entering the Loebner Prize Competition , 1994, AAAI.

[8]  Matthias Rauterberg,et al.  A New Framework for Entertainment Computing: From Passive to Active Experience , 2005, ICEC.

[9]  Yoshifumi Kitamura,et al.  Entertainment Computing - Icec 2005 , 2008 .

[10]  Christiane Fellbaum,et al.  Book Reviews: WordNet: An Electronic Lexical Database , 1999, CL.

[11]  Douglas Burnham,et al.  The Philosophy Book , 2011 .

[12]  Stefan Kopp,et al.  A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application , 2005, IVA.

[13]  Dan Klein,et al.  Accurate Unlexicalized Parsing , 2003, ACL.

[14]  Joseph Weizenbaum,et al.  and Machine , 1977 .

[15]  Maguelonne Teisseire,et al.  Natural Language Processing and Information Systems , 2014, Lecture Notes in Computer Science.

[16]  Tu Wei-ming Confucian Traditions in East Asian Modernity , 1996 .