The Role of Monocular Regions in Stereoscopic Displays

Random-dot stereograms of an object standing out from a background always contain a monocular region at the side of the foreground object. This is equivalent to the monocularly occluded part of the background in the real-life viewing of one object in front of another. The role of these monocular regions in the stereoscopic process has not been investigated previously, although it is generally assumed that they are a source of difficulty in stereoscopic resolution because of the unmatchable texture within them. The basis of the present study was a prediction that the presence of texture within these regions would facilitate rather than retard stereoscopic processing. This prediction follows from a hypothesis that stereoscopic processing is initially located at disparity discontinuities. Unmatched regions are only found at such discontinuities, and could serve to locate them.

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