A Visual Quality Prediction Model for 3D Texture
暂无分享,去创建一个
[1] Donald P. Greenberg,et al. A model of visual adaptation for realistic image synthesis , 1996, SIGGRAPH.
[2] Irene Cheng,et al. Perception of scale with distance in 3D visualization , 2004, SIGGRAPH '04.
[3] 長田 昌次郎,et al. How to Reinforce Perception of Depth in Single Two-Dimensional Pictures , 1986 .
[4] Alan C. Bovik,et al. A Human Visual System-Based Objective Video Distortion Measurement System , 2001 .
[5] Jonathan D. Cohen,et al. Perceptually guided simplification of lit, textured meshes , 2003, I3D '03.
[6] Martin Reddy,et al. Perceptually Optimized 3D Graphics , 2001, IEEE Computer Graphics and Applications.
[7] Donald P. Greenberg,et al. A model of visual masking for computer graphics , 1997, SIGGRAPH.
[8] Rachel McDonnell,et al. Perceptually Adaptive Graphics , 2004, Eurographics.
[9] Zygmunt Pizlo,et al. Perceptually relevant image fidelity , 1998, Electronic Imaging.
[10] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[11] Ann McNamara,et al. Comparing Real & Synthetic Scenes using Human Judgements of Lightness , 2000, Rendering Techniques.
[12] Marc Levoy,et al. Protected interactive 3D graphics via remote rendering , 2004, SIGGRAPH 2004.
[13] Marisa E. Campbell,et al. SIGGRAPH 2004 , 2004, INTR.
[14] Anup Basu,et al. Perceptual quality metric for qualitative 3D scene evaluation , 2003, Proceedings 2003 International Conference on Image Processing (Cat. No.03CH37429).
[15] Irene Cheng,et al. Feature extraction on 3-D TexMesh using scale-space analysis and perceptual evaluation , 2005, IEEE Transactions on Circuits and Systems for Video Technology.
[16] Irene Cheng,et al. Adaptive online transmission of 3D TexMesh using scale-space analysis , 2004, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004..
[17] Pierre Boulanger,et al. Adaptive online transmission of 3D TexMesh using scale-space analysis , 2004 .
[18] Bernice E. Rogowitz,et al. Perceptual issues in substituting texture for geometry , 2000, Electronic Imaging.
[19] Karol Myszkowski,et al. Using the visual differences predictor to improve performance of progressive global illumination computation , 2000, TOGS.
[20] David P. Luebke,et al. Perceptually-Driven Simplification for Interactive Rendering , 2001, Rendering Techniques.
[21] Charles D. Hansen,et al. Geometric optimization , 1993, Proceedings Visualization '93.
[22] Michael Garland,et al. Simplifying surfaces with color and texture using quadric error metrics , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[23] Benjamin Watson,et al. Measuring and predicting visual fidelity , 2001, SIGGRAPH.
[24] Gary W. Meyer,et al. A perceptually based adaptive sampling algorithm , 1998, SIGGRAPH.