Effects of ray position sampling on the visual responses of 3D light field displays.

A 3D light field display typically reconstructs a 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. These light field display methods are potentially capable of rendering correct or nearly correct focus cues and therefore addressing the well-known vergence-accommodation conflict problem plaguing the conventional stereoscopic displays. However, very limited efforts have been made to investigate the effects of light ray sampling on the quality of the rendered focus cues and thus the visual responses of a viewer in light field displays. In this paper, by accounting for both the specifications of a light field display system and the ocular factors of the human visual system, we systematically model and analyze the ray position sampling issue in the reconstruction of the light field and characterize its effect on the quality of the rendered retinal image and on the accommodative response in viewing a 3D light field display. Using a recently developed 3D light field display prototype, we further experimentally validated the effects of ray position sampling on the resolution and accommodative response of a light field display, of which the result matches with theoretical characterization.

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