A Game Theory Perspective on Requirement-Based Engineering Design

In the design of large-scale systems, component/subsystems are oftentimes designed by different design teams who utilize shared resources. Requirement-based engineering design is a common practice that allocates the shared resource to each design team and requires each component/subsystems to be designed within that resource limitation. This paper explores limitations and challenges of requirement-based engineering design. Specifically, we use noncooperative game theory to demonstrate that requirement-based engineering design results in suboptimal performance for the entire design project.

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