Supporting Interactive Dramaturgy in a Virtual Environment for Small Children

What does it look like “behind the scenes” of an interactive virtual environment? What technical functionalities are required to support the simulation of a virtual world, populated by computer-controlled characters which interact with each other, and even interact with user-controlled characters? How can we design a system that gives the user the feeling that he or she is influencing a virtual world, has some control over what happens, and has possibilities for creating his or her own experiences?

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