Analysis of a novel hybrid P2P architecture

In this paper, we present a novel approach for the development of two prototype MMOG applications built on top of a research test-bed proposed in our earlier work [2][4] and highlight the innovative methods used to create an architecture-agnostic MMOG game application which has been applied to both an industry standard Client/Server approach and a novel Hybrid-P2P architecture [4]. We outline the test environment and evaluate the real-time configuration of the Hybrid-P2P architecture and directly compare it against the Client/Server variant. We conclude the paper with a discussion of the results and the key observations that can be drawn from the analysis.

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