Game Catcher: Visualising and Preserving Ephemeral Movement for Research and Analysis

This chapter discusses the design and development of the Game Catcher, a low-cost markerless motion tracking research tool and computer game, built using open source software (Processing) and hacked games hardware (Kinect and Wiimotes), that allows the recording, playback, visualisation and analysis of movement in 3D. This fully-functional proof of concept, using children’s clapping games as an example, provides researchers in the Arts and Humanities with a new and innovative way of preserving, visualising, and analysing gestures and movement, and opens up possibilities for other applications in movement, music and the performing arts.