A survey on participating media rendering techniques
暂无分享,去创建一个
[1] M. Pinar Mengüç,et al. Thermal Radiation Heat Transfer , 2020 .
[2] S. Nayar,et al. Practical Rendering of Multiple Scattering Effects in Participating Media , 2004 .
[3] J. Tessendorf,et al. Efficient Rendering of Atmospheric Phenomena , 2022 .
[4] R. Geist,et al. Lattice-Boltzmann lighting , 2004 .
[5] Werner Purgathofer,et al. Eurographics Symposium on Rendering (2004) an Analytical Model for Skylight Polarisation , 2022 .
[6] Peter Shirley,et al. Path Integration for Light Transport in Volumes , 2003, Rendering Techniques.
[7] Joe Michael Kniss,et al. A Model for Volume Lighting and Modeling , 2003, IEEE Trans. Vis. Comput. Graph..
[8] Toshi Kato,et al. "Kilauea"--parallel global illumination renderer , 2002, Parallel Comput..
[9] Werner Purgathofer,et al. Tone Reproduction and Physically Based Spectral Rendering , 2002, Eurographics.
[10] Yoshinori Dobashi,et al. Interactive rendering of atmospheric scattering effects using graphics hardware , 2002, HWWS '02.
[11] Pat Hanrahan,et al. Ray tracing on programmable graphics hardware , 2002, SIGGRAPH Courses.
[12] Tomas Akenine-Möller,et al. Real-Time Rendering, Second Edition , 2002 .
[13] Duc Quang Nguyen,et al. Physically based modeling and animation of fire , 2002, ACM Trans. Graph..
[14] Frédo Durand,et al. A physically-based night sky model , 2001, SIGGRAPH.
[15] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[16] Ronald Fedkiw,et al. Visual simulation of smoke , 2001, SIGGRAPH.
[17] Anselmo Lastra,et al. Real‐Time Cloud Rendering , 2001, Comput. Graph. Forum.
[18] Neeharika Adabala,et al. Modeling and rendering of gaseous phenomena using particle maps , 2000, Comput. Animat. Virtual Worlds.
[19] Michael Ashikhmin,et al. Rendering natural waters , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[20] François X. Sillion,et al. Acceleration of Monte Carlo path tracing in general environments , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[21] Kazufumi Kaneda,et al. A simple, efficient method for realistic animation of clouds , 2000, SIGGRAPH.
[22] Alexander Keller,et al. Metropolis Light Transport for Participating Media , 2000, Rendering Techniques.
[23] Peter Shirley,et al. A practical analytic model for daylight , 1999, SIGGRAPH.
[24] Julie Dorsey,et al. Rendering of Wet Materials , 1999, Rendering Techniques.
[25] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[26] Bertram Walter,et al. Modeling and Rendering of the Atmosphere Using Mie‐Scattering , 1997, Comput. Graph. Forum.
[27] Yoshinori Dobashi,et al. A Modeling and Rendering Method for Snow by Using Metaballs , 1997, Comput. Graph. Forum.
[28] Leonidas J. Guibas,et al. Metropolis light transport , 1997, SIGGRAPH.
[29] F. Sillion,et al. Global Illumination Techniques for the Simulation of Participating Media , 1997, Rendering Techniques.
[30] Yves D. Willems,et al. Rendering Participating Media with Bidirectional Path Tracing , 1996, Rendering Techniques.
[31] Didier Arquès,et al. Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations , 1996, Rendering Techniques.
[32] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[33] Per H. Christensen,et al. Hierarchical techniques for glossy global illumination , 1996 .
[34] J. Stam. Multi-scale stochastic modelling of complex natural phenomena , 1996 .
[35] Yoshinori Dobashi,et al. Display of clouds taking into account multiple anisotropic scattering and sky light , 1996, SIGGRAPH.
[36] Eugene Fiume,et al. Depicting fire and other gaseous phenomena using diffusion processes , 1995, SIGGRAPH.
[37] Leonidas J. Guibas,et al. Optimally combining sampling techniques for Monte Carlo rendering , 1995, SIGGRAPH.
[38] François X. Sillion,et al. A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters , 1995, IEEE Trans. Vis. Comput. Graph..
[39] Jos Stam,et al. Multiple Scattering as a Diffusion Process , 1995, Rendering Techniques.
[40] George Drettakis,et al. A Clustering Algorithm for Radiance Calculation in General Environments , 1995, Rendering Techniques.
[41] Nelson L. Max,et al. Optical Models for Direct Volume Rendering , 1995, IEEE Trans. Vis. Comput. Graph..
[42] Andrew S. Glassner,et al. Principles of Digital Image Synthesis , 1995 .
[43] Lisa M. Sobierajski,et al. Global illumination models for volume rendering , 1994 .
[44] Tomoyuki Nishita,et al. Method of displaying optical effects within water using accumulation buffer , 1994, SIGGRAPH.
[45] James Arvo,et al. A clustering algorithm for radiosity in complex environments , 1994, SIGGRAPH.
[46] Claude Puech,et al. Radiosity and global illumination , 1994 .
[47] Tomoyuki Nishita,et al. Display of the earth taking into account atmospheric scattering , 1993, SIGGRAPH.
[48] Eugene Fiume,et al. Turbulent wind fields for gaseous phenomena , 1993, SIGGRAPH.
[49] Pat Hanrahan,et al. Reflection from layered surfaces due to subsurface scattering , 1993, SIGGRAPH.
[50] Kazufumi Kaneda,et al. Modeling of Skylight and Rendering of Outdoor Scenes , 1993, Comput. Graph. Forum.
[51] C. Schlick,et al. A Rendering Algorithm for Discrete Volume Density Objects , 1993, Comput. Graph. Forum.
[52] Sumanta N. Pattanaik,et al. Computation of global illumination in a participating medium by monte carlo simulation , 1993, Comput. Animat. Virtual Worlds.
[53] Chris Patmore,et al. Simulated Multiple Scattering for Cloud Rendering , 1993, ICCG.
[54] Georgios Sakas,et al. Interactive visualization of large scalar voxel fields , 1992, Proceedings Visualization '92.
[55] B. Roysam,et al. A numerical approach to the computation of light propagation through turbid media: Application to the evaluation of lighted exit signs , 1991, Conference Record of the 1991 IEEE Industry Applications Society Annual Meeting.
[56] Takashi Okamoto,et al. Photorealistic image synthesis for outdoor scenery under various atmospheric conditions , 1991, The Visual Computer.
[57] Pat Hanrahan,et al. A rapid hierarchical radiosity algorithm , 1991, SIGGRAPH.
[58] David S. Ebert,et al. Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques , 1990, SIGGRAPH.
[59] Lee Westover,et al. Footprint evaluation for volume rendering , 1990, SIGGRAPH.
[60] Mark Watt,et al. Light-water interaction using backward beam tracing , 1990, SIGGRAPH.
[61] Ken Perlin,et al. An image synthesizer , 1988 .
[62] Marc Levoy,et al. Display of surfaces from volume data , 1988, IEEE Computer Graphics and Applications.
[63] Kenneth E. Torrance,et al. The zonal method for calculating light intensities in the presence of a participating medium , 1987, SIGGRAPH.
[64] Tomoyuki Nishita,et al. A shading model for atmospheric scattering considering luminous intensity distribution of light sources , 1987, SIGGRAPH.
[65] R. Victor Klassen,et al. Modeling the effect of the atmosphere on light , 1987, TOGS.
[66] C. Bohren. Multiple scattering of light and some of its observable consequences , 1987 .
[67] J. P. Willis. Visual Simulation of Atmospheric Haze , 1987, Comput. Graph. Forum.
[68] Nelson L. Max,et al. Atmospheric illumination and shadows , 1986, SIGGRAPH.
[69] Craig Upson,et al. Combining physical and visual simulation—creation of the planet Jupiter for the film “2010” , 1986, SIGGRAPH.
[70] P. Barber. Absorption and scattering of light by small particles , 1984 .
[71] James T. Kajiya,et al. Ray tracing volume densities , 1984, SIGGRAPH.
[72] James F. Blinn,et al. Light reflection functions for simulation of clouds and dusty surfaces , 1982, SIGGRAPH.
[73] M. R. Bottaccini,et al. Thermal Radiation Heat Transfer (2nd Edition) , 1982 .
[74] K. D. Lathrop. RAY EFFECTS IN DISCRETE ORDINATES EQUATIONS. , 1968 .
[75] N. Metropolis,et al. Equation of State Calculations by Fast Computing Machines , 1953, Resonance.
[76] Jos Stam,et al. Stochastic Rendering of Density Fields , 2007 .
[77] Georgios Sakas,et al. Modeling and animating turbulent gaseous phenomena using spectral synthesis , 2005, The Visual Computer.
[78] Philipp Slusallek,et al. Realtime Ray Tracing and its use for Interactive Global Illumination , 2003, Eurographics.
[79] C. Tropea,et al. Light Scattering from Small Particles , 2003 .
[80] Mark J. Harris. Real-Time Cloud Rendering for Games , 2002 .
[81] Didier Arquès,et al. Real-Time Animation of Realistic Fog , 2002 .
[82] Xavier Pueyo,et al. High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments , 2002 .
[83] Erik Reinhard,et al. Practical Parallel Rendering , 2002, Practical Parallel Rendering.
[84] Eva Cerezo,et al. Rendering Natural Waters: Merging Computer Graphics with Physics and Biology , 2002 .
[85] Hideo Yamashita,et al. Display Method of the Sky Color Taking into Account Multiple Scattering , 2000 .
[86] Eric Dumont,et al. Semi-Monte Carlo Light Tracing Applied to the Study of Road Visibility in Fog , 2000 .
[87] John Irwin,et al. Full-Spectral Rendering of the Earth ’ s Atmosphere using a Physical Model of Rayleigh Scattering , 1996 .
[88] Kadi Bouatouch,et al. Global Illumination in Presence of Participating Media with General Properties , 1995 .
[89] Christophe Schlick,et al. An Importance Driven Monte-Carlo Solution to the Global Illumination Problem , 1995 .
[90] Holly Rushmeier,et al. Rendering Participating Media: Problems and Solutions from Application Areas , 1995 .
[91] N. Max. Efficient light propagation for multiple anisotropic volume scattering , 1995 .
[92] Ian T. Foster,et al. Designing and building parallel programs - concepts and tools for parallel software engineering , 1995 .
[93] É. Languénou,et al. Radiosite hierarchique et transfert radiatif dans les milieux semi-transparents , 1994 .
[94] Ian Foster,et al. Designing and building parallel programs , 1994 .
[95] Georgios Sakas,et al. Sampling and anti-aliasing of discrete 3-D volume density textures , 1991, Comput. Graph..
[96] Georgios Sakas,et al. Fast Rendering of Arbitrary Distributed Volume Densities , 1990, Eurographics.
[97] Masa Inakage,et al. An Illumination Model for Atmospheric Environments , 1989 .
[98] Holly Rushmeier,et al. Realistic image synthesis for scenes with radiatively participating media , 1988 .
[99] Dipl.-Ing,et al. Real-time Rendering , 2022 .