A survey on participating media rendering techniques

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[63]  Kenneth E. Torrance,et al.  The zonal method for calculating light intensities in the presence of a participating medium , 1987, SIGGRAPH.

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[77]  Georgios Sakas,et al.  Modeling and animating turbulent gaseous phenomena using spectral synthesis , 2005, The Visual Computer.

[78]  Philipp Slusallek,et al.  Realtime Ray Tracing and its use for Interactive Global Illumination , 2003, Eurographics.

[79]  C. Tropea,et al.  Light Scattering from Small Particles , 2003 .

[80]  Mark J. Harris Real-Time Cloud Rendering for Games , 2002 .

[81]  Didier Arquès,et al.  Real-Time Animation of Realistic Fog , 2002 .

[82]  Xavier Pueyo,et al.  High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments , 2002 .

[83]  Erik Reinhard,et al.  Practical Parallel Rendering , 2002, Practical Parallel Rendering.

[84]  Eva Cerezo,et al.  Rendering Natural Waters: Merging Computer Graphics with Physics and Biology , 2002 .

[85]  Hideo Yamashita,et al.  Display Method of the Sky Color Taking into Account Multiple Scattering , 2000 .

[86]  Eric Dumont,et al.  Semi-Monte Carlo Light Tracing Applied to the Study of Road Visibility in Fog , 2000 .

[87]  John Irwin,et al.  Full-Spectral Rendering of the Earth ’ s Atmosphere using a Physical Model of Rayleigh Scattering , 1996 .

[88]  Kadi Bouatouch,et al.  Global Illumination in Presence of Participating Media with General Properties , 1995 .

[89]  Christophe Schlick,et al.  An Importance Driven Monte-Carlo Solution to the Global Illumination Problem , 1995 .

[90]  Holly Rushmeier,et al.  Rendering Participating Media: Problems and Solutions from Application Areas , 1995 .

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[96]  Georgios Sakas,et al.  Fast Rendering of Arbitrary Distributed Volume Densities , 1990, Eurographics.

[97]  Masa Inakage,et al.  An Illumination Model for Atmospheric Environments , 1989 .

[98]  Holly Rushmeier,et al.  Realistic image synthesis for scenes with radiatively participating media , 1988 .

[99]  Dipl.-Ing,et al.  Real-time Rendering , 2022 .