Importance Driven Path Tracing using the Photon Map
暂无分享,去创建一个
[1] Gregory J. Ward,et al. The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.
[2] Greg Ward. II.5 – REAL PIXELS , 1991 .
[3] Holly E. Rushmeier,et al. A progressive multi-pass method for global illumination , 1991, SIGGRAPH.
[4] David B. Kirk,et al. Graphics Gems III , 1992 .
[5] Stephen H. Westin,et al. A global illumination solution for general reflectance distributions , 1991, SIGGRAPH.
[6] Yves D. Willems,et al. A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing , 1995, Rendering Techniques.
[7] James Arvo,et al. Unbiased sampling techniques for image synthesis , 1991, SIGGRAPH.
[8] Yves D. Willems,et al. Reducing the number of shadow rays in bidirectional path tracing , 1995 .
[9] James Arvo,et al. Particle transport and image synthesis , 1990, SIGGRAPH.
[10] Gregory J. Ward,et al. Adaptive Shadow Testing for Ray Tracing , 1994 .
[11] Christophe Schlick,et al. An Importance Driven Monte-Carlo Solution to the Global Illumination Problem , 1995 .
[12] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[13] Peter Shirley,et al. A ray tracing method for illumination calculation in diffuse-specular scenes , 1990 .
[14] BentleyJon Louis,et al. Data Structures for Range Searching , 1979 .
[15] Jon Louis Bentley,et al. Data Structures for Range Searching , 1979, CSUR.
[16] F. E. Nicodemus,et al. Geometrical considerations and nomenclature for reflectance , 1977 .
[17] Niels Jørgen Christensen,et al. Photon maps in bidirectional Monte Carlo ray tracing of complex objects , 1995, Comput. Graph..
[18] Peter Shirley. Nonuniform Random Point Sets via Warping , 1992, Graphics Gems III.
[19] Peter Shirley,et al. Direct Lighting Calculation by Monte Carlo Integration , 1994 .
[20] Leonidas J. Guibas,et al. Bidirectional Estimators for Light Transport , 1995 .
[21] B. Lange. The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing , 1994 .
[22] James Arvo,et al. Graphics Gems II , 1994 .