Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
暂无分享,去创建一个
Yasuharu Koike | Abdelkader Nasreddine Belkacem | Hiroyuki Kambara | Natsue Yoshimura | Kalanyu Zintus-art | Supat Saetia | Duk Shin | Nasreddine Berrached | Y. Koike | Duk Shin | H. Kambara | N. Yoshimura | N. Berrached | K. Zintus-art | Supat Saetia
[1] Yasuharu Koike,et al. Classification of Four Eye Directions from EEG Signals for Eye-Movement-Based Communication Systems , 2014 .
[2] Sadık Kara,et al. Classification of electro-oculogram signals using artificial neural network , 2006, Expert Syst. Appl..
[3] Masaaki Fukumoto,et al. Full-time wearable headphone-type gaze detector , 2006, CHI Extended Abstracts.
[4] G Pfurtscheller,et al. Toward a hybrid brain–computer interface based on imagined movement and visual attention , 2010, Journal of neural engineering.
[5] M. Mazo,et al. System for assisted mobility using eye movements based on electrooculography , 2002, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[6] John R. Smith,et al. Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment , 2005, EURASIP J. Adv. Signal Process..
[7] Yasuharu Koike,et al. Online classification algorithm for eye-movement-based communication systems using two temporal EEG sensors , 2015, Biomed. Signal Process. Control..
[8] Helge J. Ritter,et al. 2009 Special Issue: The MindGame: A P300-based brain-computer interface game , 2009 .
[9] Aiguo Song,et al. EOG Artifact Correction from EEG Recording Using Stationary Subspace Analysis and Empirical Mode Decomposition , 2013, Sensors.
[10] Damien Coyle,et al. Games, Gameplay, and BCI: The State of the Art , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[11] Gary E. Birch,et al. Online Removal of Eye Movement and Blink EEG Artifacts Using a High-Speed Eye Tracker , 2012, IEEE Transactions on Biomedical Engineering.
[12] Yuanqing Li,et al. A Hybrid Brain Computer Interface to Control the Direction and Speed of a Simulated or Real Wheelchair , 2012, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[13] Doru Talaba,et al. EOG-based visual navigation interface development , 2012, Expert Syst. Appl..
[14] W W Abbott,et al. Ultra-low-cost 3D gaze estimation: an intuitive high information throughput compliment to direct brain–machine interfaces , 2012, Journal of neural engineering.
[15] Christa Neuper,et al. Human Brain – Computer Interface , 2005 .
[16] Dinesh Kumar,et al. Classification of EOG for human computer interface , 2002, Proceedings of the Second Joint 24th Annual Conference and the Annual Fall Meeting of the Biomedical Engineering Society] [Engineering in Medicine and Biology.
[17] G. Pfurtscheller,et al. Self-Paced Operation of an SSVEP-Based Orthosis With and Without an Imagery-Based “Brain Switch:” A Feasibility Study Towards a Hybrid BCI , 2010, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[18] Qiang Wang,et al. Fractal dimension based neurofeedback in serious games , 2011, The Visual Computer.
[19] Minoru Sasaki,et al. Affine Transform to Reform Pixel Coordinates of EOG Signals for Controlling Robot Manipulators Using Gaze Motions , 2014, Sensors.
[20] Eilon Vaadia,et al. Motor Cortex in Voluntary Movements: A Distributed System for Distributed Functions , 2007 .
[21] Luciano Boquete,et al. EOG-based eye movements codification for human computer interaction , 2012, Expert Syst. Appl..
[22] Junichi Hori,et al. Development of EOG-Based Communication System Controlled by Eight-Directional Eye Movements , 2006, 2006 International Conference of the IEEE Engineering in Medicine and Biology Society.
[23] Tohru Yagi,et al. Conductive rubber electrodes for earphone-based eye gesture input interface , 2014, Personal and Ubiquitous Computing.
[24] Dennis J. McFarland,et al. Brain–computer interfaces for communication and control , 2002, Clinical Neurophysiology.
[25] A Värri,et al. The effect of small differences in electrode position on EOG signals: application to vigilance studies. , 1993, Electroencephalography and clinical neurophysiology.
[26] Serkan Gurkan,et al. Design of a Novel Efficient Human–Computer Interface: An Electrooculagram Based Virtual Keyboard , 2010, IEEE Transactions on Instrumentation and Measurement.
[27] Christa Neuper,et al. 14 Human Brain-Computer Interface , 2005 .
[28] Chun-Liang Hsu,et al. EOG-based Human-Computer Interface system development , 2010, Expert Syst. Appl..
[29] Yuanqing Li,et al. An EEG-Based BCI System for 2-D Cursor Control by Combining Mu/Beta Rhythm and P300 Potential , 2010, IEEE Transactions on Biomedical Engineering.
[30] Deok-Hwan Kim,et al. EOG based eye movement measure of visual fatigue caused by 2D and 3D displays , 2012, Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics.
[31] Michael F. Marmor,et al. Studies on the stability of the clinical electro-oculogram , 2004, Documenta Ophthalmologica.
[32] Klaus-Robert Müller,et al. Playing Pinball with non-invasive BCI , 2008, NIPS.
[33] Yuanqing Li,et al. An asynchronous wheelchair control by hybrid EEG–EOG brain–computer interface , 2014, Cognitive Neurodynamics.
[34] D. Borghetti,et al. A low-cost interface for control of computer functions by means of eye movements , 2007, Comput. Biol. Medicine.
[35] Naoaki Itakura,et al. A new method for calculating eye movement displacement from AC coupled electro-oculographic signals in head mounted eye-gaze input interfaces , 2010, Biomed. Signal Process. Control..