Learning Genetics from Dragons: From Computer-Based Manipulatives to Hypermodels

This chapter addresses an issue central to the design of educational technology: the extent to which one should explicitly guide the student as opposed to simply creating an open-ended tool for discovery and experimentation. The basis for the discussion is the experience of the lead author, described in an earlier publication, regarding the use of a program called GenScope. GenScope offered students a multilevel model of genetics, ranging from DNA to populations, wherein manipulations made at any one level could affect other levels, much as a change in one cell of a spreadsheet may cause a “ripple effect” on other cells down the line. In common with other general-purpose computer models, GenScope embodied no specific educational agenda. The chapter describes a more recent program, BioLogica, which augments the functionality of GenScope by monitoring and logging students’ actions, providing online, context-sensitive scaffolding, and situating student activities within a context of real-world examples. We present results from a 5-year program of research conducted with BioLogica in high school biology classes throughout the United States.

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