Practical considerations for GPU-accelerated CT
暂无分享,去创建一个
[1] Erwin Keeve,et al. Fourier Volume Rendering on the GPU Using a Split-Stream-FFT , 2004, VMV.
[2] Torsten Möller,et al. Rapid Emission Tomography Reconstruction , 2003, VG.
[3] H. Malcolm Hudson,et al. Accelerated image reconstruction using ordered subsets of projection data , 1994, IEEE Trans. Medical Imaging.
[4] L. Feldkamp,et al. Practical cone-beam algorithm , 1984 .
[5] Mark Segal,et al. Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.
[6] Fang Xu,et al. Accelerating popular tomographic reconstruction algorithms on commodity PC graphics hardware , 2005, IEEE Transactions on Nuclear Science.
[7] A. Kak,et al. Simultaneous Algebraic Reconstruction Technique (SART): A Superior Implementation of the Art Algorithm , 1984, Ultrasonic imaging.
[8] Klaus Mueller,et al. Ultra-fast 3D filtered backprojection on commodity graphics hardware , 2004, 2004 2nd IEEE International Symposium on Biomedical Imaging: Nano to Macro (IEEE Cat No. 04EX821).
[9] Brian Cabral,et al. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.
[10] K. Mueller,et al. Towards a unified framework for rapid 3D computed tomography on commodity GPUs , 2003, 2003 IEEE Nuclear Science Symposium. Conference Record (IEEE Cat. No.03CH37515).
[11] Klaus Mueller,et al. Rapid 3-D cone-beam reconstruction with the simultaneous algebraic reconstruction technique (SART) using 2-D texture mapping hardware , 2000, IEEE Transactions on Medical Imaging.