Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements

In the 1920s, Oskar Schlemmer, artist in the Bauhaus movement, created the Triadic Ballet costumes. These re-strict movement of dancers, creating new expressions. In-spired by this, we designed an interactive wire costume. It restricts lower body movements, and emphasizes arm movements spurring LED-light 'sparks' and 'waves' wired in a tutu-like costume. The Wire Costume was introduced to a dancer who found that an unusual bond emerged be-tween her and the costume. We discuss how sensory altera-tion (sight, kinesthetic awareness and proprioception) and bodily training to adjust to the new soma, can result in nov-el, evocative forms of expression. The interactive costume can foster a certain mood, introduce feelings, and even embody a whole character -- only revealed once worn and danced. We describe a design exploration combining cul-tural and historical research, interviews with experts and material explorations that culminated in a novel prototype.

[1]  Kristina Höök,et al.  Transferring qualities from horseback riding to design , 2010, NordiCHI.

[2]  Danielle Wilde,et al.  The hipdiskettes: learning (through) wearables , 2008, OZCHI '08.

[3]  Thecla Schiphorst,et al.  The laughing dress: evoking prosocial interaction among strangers , 2014, CHI Extended Abstracts.

[4]  Tessa M. Smallhorn The influence of digital technology on the performance space , 2013 .

[5]  Romy Achituv,et al.  G(Hui) , 2013, CHI Extended Abstracts.

[6]  Kristina Höök,et al.  Mind the body!: designing a mobile stress management application encouraging personal reflection , 2010, Conference on Designing Interactive Systems.

[7]  Eva Hornecker,et al.  Challenges for Creating and Staging Interactive Costumes for the Theatre Stage , 2015, Creativity & Cognition.

[8]  Dag Svanæs,et al.  Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body , 2016, CHI Extended Abstracts.

[9]  Oscar Tomico,et al.  Embodied Design Ideation Methods: Analysing the Power of Estrangement , 2017, CHI.

[10]  Pattie Maes,et al.  SixthSense: a wearable gestural interface , 2009, SIGGRAPH ASIA Art Gallery & Emerging Technologies.

[11]  Kristina Höök,et al.  Soma-Based Design Theory , 2017, CHI Extended Abstracts.

[12]  Aurie Y. Hsu,et al.  Shadows no. 4: belly dance and interactive electroacoustic musical performance , 2010, CHI EA '10.

[13]  Wolf Ka Man in |e|space.mov / motion analysis in 3D space , 2005, MULTIMEDIA '05.

[14]  Erik Stolterman,et al.  Faceless Interaction—A Conceptual Examination of the Notion of Interface: Past, Present, and Future , 2015, Hum. Comput. Interact..

[15]  Felipe Otondo,et al.  Wireless Body-worn Sound System for Dance and Music Performance , 2015, Organised Sound.

[16]  Kristina Höök,et al.  Somaesthetic Appreciation Design , 2016, CHI.

[17]  Juliet Koss Bauhaus Theater of Human Dolls , 2003 .

[18]  Thecla Schiphorst,et al.  Wo.Defy: wearable interaction design inspired by a Chinese 19th century suffragette movement , 2013, TEI '13.

[19]  Yvonne Rogers,et al.  Low-fi skin vision: a case study in rapid prototyping a sensory substitution system , 2009 .

[20]  Tsutomu Terada,et al.  Lighting choreographer: an LED control system for dance performances , 2011, UbiComp '11.

[21]  Claudio S. Pinhanez,et al.  It/I: an experiment towards interactive theatrical performances , 1998, CHI Conference Summary.

[22]  Johannes Birringer,et al.  The Sound of Movement Wearables: Performing UKIYO , 2013, Leonardo.

[23]  Walter Gropius,et al.  The theater of the Bauhaus , 1996 .

[24]  Colin Beardon,et al.  New Visions In Performance , 2004 .

[25]  Tsutomu Terada,et al.  YOUPLAY: Designing Participatory Theatrical Performance using Wearable Sensors , 2016, J. Mobile Multimedia.

[26]  Álvaro Cassinelli,et al.  Light arrays , 2012, CHI Extended Abstracts.

[27]  Christa Lee,et al.  Ballet hero: building a garment for memetic embodiment in dance learning , 2014, ISWC '14 Adjunct.

[28]  Johannes Birringer,et al.  Wearable performance , 2009, Digit. Creativity.

[29]  Elena Naomi Jessop,et al.  Disembodied performance , 2009, CHI Extended Abstracts.

[30]  Wendy Ju,et al.  The Design of Implicit Interactions , 2015, Synthesis Lectures on Human-Centered Informatics.

[31]  Danielle Wilde hipDisk: experiencing the value of ungainly, embodied, performative, fun , 2012, CHI EA '12.

[32]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[33]  Michaela Honauer Designing (Inter)Active Costumes for Professional Stages , 2017, Smart Textiles.

[34]  Danielle Wilde,et al.  Wear.x: Developing Wearables that Embody Felt Experience , 2017, Conference on Designing Interactive Systems.

[35]  Federica Cena,et al.  Human body and smart objects , 2015, UbiComp/ISWC Adjunct.

[36]  Lars Erik Holmquist,et al.  Transfer scenarios: grounding innovation with marginal practices , 2007, CHI.

[37]  Alex Pentland,et al.  Wearable performance , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[38]  Sara Adhitya,et al.  The BIOdress: A Body-worn Interface for Environmental Embodiment , 2016, TEI.

[39]  Majken Kirkegaard Rasmussen,et al.  Shape-changing interfaces: a review of the design space and open research questions , 2012, CHI.

[40]  Rainer Malaka,et al.  An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI , 2012, DIS '12.