Design of a bright polarized head-mounted projection display.

In optical see-through head-mounted displays, it has been a common challenge that the displayed image lacks brightness and contrast compared with the direct view of a real-world scene. Consequently, such displays are usually used in dimmed lighting conditions, which limits the feasibility of applying such information displays outdoors or in scenarios where well-lit environments, such as in operation rooms, are required. The lack of image brightness is aggravated in the design of a see-through head-mounted projection display (HMPD). For instance, the overall flux transfer efficiency of existing HMPD designs is less than 10%. The design of a polarized head-mounted projection display (p-HMPD) is presented. The images of a p-HMPD system can potentially be three times brighter than those in existing HMPD designs. It is further demonstrated that the p-HMPD design is able to dramatically improve image brightness, contrast, and color vividness with experimental results. Finally, the design of a compact optical system and helmet prototype is described.

[1]  Ryugo Kijima,et al.  Distributed display approach using PHMD with infrared camera , 2002, Proceedings IEEE Virtual Reality 2002.

[2]  Ryutarou Ohbuchi,et al.  Merging virtual objects with the real world: seeing ultrasound imagery within the patient , 1992, SIGGRAPH.

[3]  Narendra Ahuja,et al.  A new collaborative infrastructure: SCAPE , 2003, IEEE Virtual Reality, 2003. Proceedings..

[4]  Jannick P. Rolland,et al.  Projection-based head-mounted displays for wearable computers , 2004, SPIE Defense + Commercial Sensing.

[5]  T. P. Caudell,et al.  Augmented reality: an application of heads-up display technology to manual manufacturing processes , 1992, Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences.

[6]  C. Cacou Anthropometry of the head and face , 1995 .

[7]  Larry S. Davis,et al.  Enabling a Continuum of Virtual Environment Experiences , 2003, IEEE Computer Graphics and Applications.

[8]  J P Rolland,et al.  Engineering of head-mounted projective displays. , 2000, Applied optics.

[9]  R. Chipman,et al.  Angular dependence of polarizing beam-splitter cubes. , 1994, Applied optics.

[10]  R. N. Berry,et al.  The relation of vernier and depth discriminations to field brightness. , 1950, Journal of experimental psychology.

[11]  Frank Biocca,et al.  Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications , 2005, Presence: Teleoperators & Virtual Environments.

[12]  Ryugo Kijima,et al.  Transition between virtual environment and workstation environment with projective head mounted display , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.

[13]  Hong Hua,et al.  Scape: supporting stereoscopic collaboration in augmented and projective environments , 2004, IEEE Computer Graphics and Applications.

[14]  Masahiko Inami,et al.  Optical camouflage using retro-reflective projection technology , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..

[15]  Hong Hua,et al.  Projection-based head-mounted display with eye tracking capabilities , 2005, SPIE Optics + Photonics.

[16]  Frank Biocca,et al.  An ultra-light and compact design and implementation of head-mounted projective displays , 2001, Proceedings IEEE Virtual Reality 2001.

[17]  Hong Hua,et al.  Design of an ultralight and compact projection lens. , 2003, Applied optics.

[18]  Jannick P. Rolland,et al.  Imaging properties of retro-reflective materials used in head-mounted projective displays (HMPDs) , 2002, SPIE Defense + Commercial Sensing.

[19]  Hong Hua,et al.  Design of a wearable wide-angle projection color display , 2002, International Optical Design Conference.

[20]  Masahiko Inami,et al.  Object-oriented displays: a new type of display systems-from immersive display to object-oriented displays , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).

[21]  박영수,et al.  Optical system for head mounted display , 2006 .

[22]  Frank Biocca,et al.  Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays , 1998, Presence.

[23]  Hong Hua,et al.  Magic Lenses for augmented virtual environments , 2006, IEEE Computer Graphics and Applications.

[24]  Ronald Azuma,et al.  Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.

[25]  Masahiko Inami,et al.  Visuo-haptic display using head-mounted projector , 2000, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).

[26]  Hong Hua,et al.  A polarized head-mounted projective display , 2005, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05).

[27]  L. Farkas Anthropometry of the head and face , 1994 .

[28]  J. Rolland,et al.  A non-intrusive display technique for providing real-time data within a surgeons critical area of interest. , 1998, Studies in health technology and informatics.

[29]  Hong Hua,et al.  System and Interface Framework for SCAPE as a Collaborative Infrastructure , 2004, Presence: Teleoperators & Virtual Environments.