Physikit: Data Engagement Through Physical Ambient Visualizations in the Home
暂无分享,去创建一个
Yvonne Rogers | Sarah Gallacher | Licia Capra | Nicolai Marquardt | Saskia Bakker | Connie Golsteijn | Steven Houben | Rose Johnson | Rose M. G. Johnson | Y. Rogers | L. Capra | Nicolai Marquardt | Saskia Bakker | Steven Houben | Sarah Gallacher | Connie Golsteijn
[1] Allison Druin,et al. Technology probes: inspiring design for and with families , 2003, CHI '03.
[2] Tomas Diez,et al. The fab and the smart city: the use of machines and technology for the city production by its citizens , 2013, TEI '13.
[3] Elizabeth D. Mynatt,et al. Designing audio aura , 1998, CHI.
[4] Paul Marshall,et al. Beyond boundaries: the home as city infrastructure for smart citizens , 2014, UbiComp Adjunct.
[5] Scott E. Hudson,et al. The information percolator: ambient information display in a decorative object , 1999, UIST '99.
[6] Larissa Hjorth,et al. Understanding physical activity through 3D printed material artifacts , 2014, CHI.
[7] Ehud Sharlin,et al. Cognitive cubes: a tangible user interface for cognitive assessment , 2002, CHI.
[8] Jens H. Weber,et al. Facilitating the programming of the smart home , 2002, IEEE Wirel. Commun..
[9] Andreas Butz,et al. Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity , 2014, IEEE Trans. Vis. Comput. Graph..
[10] Hiroshi Ishii,et al. Water lamp and pinwheels: ambient projection of digital information into architectural space , 1998, CHI Conference Summary.
[11] Jamshaid G. Mohebzada,et al. The cubes: A tangible game-based learning system , 2011, 2011 International Conference on Innovations in Information Technology.
[12] Faisal Taher,et al. Exploring Interactions with Physically Dynamic Bar Charts , 2015, CHI.
[13] Andreas Butz,et al. Evaluating the Memorability of Physical Visualizations , 2015, CHI.
[14] Alan F. Blackwell,et al. AutoHAN: an architecture for programming the home , 2001, Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587).
[15] Andrew Vande Moere,et al. Embodiment in data sculpture: a model of the physical visualization of information , 2008, DIMEA.
[16] John T. Stasko,et al. A taxonomy of ambient information systems: four patterns of design , 2006, AVI '06.
[17] Pierre Dragicevic,et al. Evaluating the efficiency of physical visualizations , 2013, CHI.
[18] Woohun Lee,et al. CUBEMENT: democratizing mechanical movement design , 2014, TEI '14.
[19] Hiroshi Ishii,et al. inFORM: dynamic physical affordances and constraints through shape and object actuation , 2013, UIST.
[20] Kristina Höök,et al. CHI '12 Extended Abstracts on Human Factors in Computing Systems , 2012, CHI 2012.
[21] Robert Kowalski,et al. cubble: a multi-device hybrid approach supporting communication in long-distance relationships , 2013, TEI '13.
[22] Christian Weichel,et al. Overcoming interaction blindness through curiosity objects , 2013, CHI Extended Abstracts.
[23] Wendy Ju,et al. Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction , 2015 .
[24] Jacob Buur,et al. Getting a grip on tangible interaction: a framework on physical space and social interaction , 2006, CHI.
[25] Hiroshi Ishii,et al. bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces , 2015, CHI.
[26] Mark D. Gross,et al. Cube-in: A Learning Kit for Physical Computing Basics , 2015, Tangible and Embedded Interaction.
[27] Alois Ferscha,et al. Physical shortcuts for media remote controls , 2008, INTETAIN '08.
[28] Andreas Butz,et al. Tangible UIs for media control: probes into the design space , 2005, CHI EA '05.
[29] Faisal Taher,et al. ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers , 2015, CHI.
[30] John T. Stasko,et al. Casual Information Visualization: Depictions of Data in Everyday Life , 2007, IEEE Transactions on Visualization and Computer Graphics.
[31] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[32] Elise van den Hoven,et al. Peripheral interaction: characteristics and considerations , 2014, Personal and Ubiquitous Computing.
[33] Yvonne Rogers,et al. IoT Community Technologies: Leaving Users to Their Own Devices or Orchestration of Engagement? , 2015, IOT 2015.
[34] Jean Vanderdonckt,et al. AudioCubes: a distributed cube tangible interface based on interaction range for sound design , 2008, Tangible and Embedded Interaction.
[35] Pierre Dragicevic,et al. Opportunities and Challenges for Data Physicalization , 2015, CHI.
[36] Masahiko Inami,et al. Move-it sticky notes providing active physical feedback through motion , 2014, TEI '14.
[37] Hiroshi Ishii,et al. ambientROOM: integrating ambient media with architectural space , 1998, CHI Conference Summary.
[38] Hiroshi Ishii,et al. Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information , 1998, CoBuild.
[39] Albrecht Schmidt,et al. A design space for ephemeral user interfaces , 2013, TEI '13.
[40] Michael Eisenberg,et al. Towards the crafting of personal health technologies , 2014, Conference on Designing Interactive Systems.
[41] Michael Blackstock,et al. IoT mashups with the WoTKit , 2012, 2012 3rd IEEE International Conference on the Internet of Things.