Workflow to Optimization of 3D Models for Game Development

The usage of VR (Virtual Reality) has grown exponentially in the last decade. With various benefits, such as profitability, versatility and practicality, and applications that cover various fields of study, this new form of media has gained its ground in the market. The VR devices, however, have some special requirements for the 3D models it utilizes. The purpose of this paper is to present a workflow to create, with a reduced number of polygons, these 3D models in a way that enables their utilization in virtual reality systems, while also improving the performance of the game engine. There is also a comparison between the models of railway wagons maintenance centers developed with and without the workflow’s assistance by evaluating the number of polygons, appearance and performance in the game engine.