Efficient Occlusion Culling with Occupancy Proportion
暂无分享,去创建一个
Cheng Wang | Bo Li | Lijun Li | Cheng Wang | Lijun Li | Bo Li
[1] Frédo Durand,et al. A Survey of Visibility for Walkthrough Applications , 2003, IEEE Trans. Vis. Comput. Graph..
[2] Samuli Laine. A general algorithm for output-sensitive visibility preprocessing , 2005, I3D '05.
[3] Michael Wimmer,et al. Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful , 2004, Comput. Graph. Forum.
[4] Jirí Bittner,et al. Exact regional visibility using line space partitioning , 2003, Comput. Graph..
[5] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[6] Dinesh Manocha,et al. Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.
[7] Edwin H. Blake,et al. Exact From-Region Visibility Culling , 2002, Rendering Techniques.
[8] Vit Kovalcík,et al. Occlusion Culling with Statistically Optimized Occlusion Queries , 2005, WSCG.
[9] Gavin S. P. Miller,et al. Hierarchical Z-buffer visibility , 1993, SIGGRAPH.
[10] Dirk Bartz,et al. OpenGL-assisted occlusion culling for large polygonal models , 1999, Comput. Graph..
[11] László Szécsi. An effective implementation of the k-D tree , 2003 .