Perspective mapping of planar textures
暂无分享,去创建一个
Perspective mapping of planar textures is discussed along two directions.First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is very useful to speed up texture mapping.Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the linear transformation tangent to the perspective at each pixel.Extensions can be made to a large class of patches and of surface transforms.
[1] R. Haralick. Using perspective transformations in scene analysis , 1980 .
[2] Marc Levoy,et al. Synthetic texturing using digital filters , 1980, SIGGRAPH '80.
[3] Alvy Ray Smith,et al. 3-D transformations of images in scanline order , 1980, SIGGRAPH '80.
[4] C. Braccini,et al. Fast geometrical manipulations of digital images , 1980 .
[5] Robert F. Sproull,et al. Principles in interactive computer graphics , 1973 .