Beyond the Ownership of Handheld Devices: Active Learning with Ubiquitous Learning Minds

Whether mobile and ubiquitous learning becomes a substantial learning scenario depends on how the mobile and ubiquitous technologies facilitate new learning demand in the future. The ownership of devices and the mobility of the personally-owned devices are not the only critical issues as computational power becomes universally available. The rapidly changing world creates new challenges for learners beyond learning existing knowledge. It requires learners live and learn with an active learning mind that promotes personal autonomy, social collaboration and intelligence as well as epistemic pluralism in order to create innovation with the aid of technologies. Transformative pedagogies and environment are required to facilitate the cultivation of such learning mind. Encouraging contribution, technology adoption, social intelligence and socially promotive collaboration become the critical issues when learners are augmented with distributed learning minds through mobile and ubiquitous technologies.

[1]  Eric A. von Hippel,et al.  How Open Source Software Works: 'Free' User-to-User Assistance? , 2000 .

[2]  A. Clark,et al.  The Extended Mind , 1998, Analysis.

[3]  Lim Cheol-ho,et al.  A Study on , 2009 .

[4]  Tak-Wai Chan,et al.  Four spaces of network learning models , 2001, Comput. Educ..

[5]  Chen-Chung Liu,et al.  Providing hearing-impaired students with learning care after classes through smart phones and the GPRS network , 2007, Br. J. Educ. Technol..

[6]  Yannis A. Dimitriadis,et al.  Ink, Improvisation, and Interactive Engagement: Learning with Tablets , 2007, Computer.

[7]  Chen-Chung Liu,et al.  Do handheld devices facilitate face-to-face collaboration? Handheld devices with large shared display groupware to facilitate group interactions , 2007, J. Comput. Assist. Learn..

[8]  George Siemens Connectivism: A Learning Theory for the Digital Age , 2004 .

[9]  Susan Leigh Star,et al.  Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 , 1989 .

[10]  S. Hsi,et al.  A study of user experiences mediated by nomadic web content in a museum , 2003, J. Comput. Assist. Learn..

[11]  Chen-Chung Liu,et al.  Improving Mathematics Teaching and Learning Experiences for Hard of Hearing Students With Wireless Technology-Enhanced Classrooms , 2006, American annals of the deaf.

[12]  Chen-Chung Liu,et al.  Elementary science classroom learning with wireless response devices implementing active and experiential learning , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).

[13]  Jang-Ping Sheu,et al.  A mobile butterfly-watching learning system for supporting independent learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..

[14]  Chin-Chung Tsai,et al.  Beyond cognitive and metacognitive tools: the use of the Internet as an 'epistemological' tool for instruction , 2004, Br. J. Educ. Technol..

[15]  Jeremy Roschelle,et al.  Keynote paper: Unlocking the learning value of wireless mobile devices , 2003, J. Comput. Assist. Learn..

[16]  Gerhard Fischer,et al.  Transcending the information given: designing learning environments for informed participation , 2002, International Conference on Computers in Education, 2002. Proceedings..

[17]  M. Argyle,et al.  EYE-CONTACT, DISTANCE AND AFFILIATION. , 1965, Sociometry.

[18]  David Lebow,et al.  Constructivist values for instructional systems design: Five principles toward a new mindset , 1993 .

[19]  Chen-Chung Liu,et al.  Bridging the gap between students and computers: supporting activity awareness for network collaborative learning with GSM network , 2008, Behav. Inf. Technol..

[20]  Bonnie A. Nardi,et al.  Why we blog , 2004, CACM.

[21]  Tim O'Reilly,et al.  What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software , 2007 .

[22]  Heinz Ulrich Hoppe,et al.  One-to-One Technology-Enhanced Learning: an Opportunity for Global Research Collaboration , 2006, Res. Pract. Technol. Enhanc. Learn..