A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment

[1]  Jeffrey W. Bertrand,et al.  The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments , 2015, 2015 IEEE Virtual Reality (VR).

[2]  Jeffrey W. Bertrand,et al.  Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).

[3]  Íñigo J. Oleagordia Aguirre,et al.  Platform for Testing and Measuring Based on Virtual Instrument , 2013, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje.

[4]  Eric D. Ragan,et al.  Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task , 2013, IEEE Transactions on Visualization and Computer Graphics.

[5]  Min Jou,et al.  Investigation of effects of virtual reality environments on learning performance of technical skills , 2013, Comput. Hum. Behav..

[6]  Roland Klemke,et al.  An Analysis of the Educational Potential of Augmented Reality Games for Learning , 2012, mLearn.

[7]  Liu Wei,et al.  A RIA based virtual instrument platform for test and measurement education , 2011, 2011 IEEE Conference on Open Systems.

[8]  G. Dal Maso,et al.  Interactive 3D virtual environments for industrial operation training and maintenance , 2011, The Proceedings of 2011 9th International Conference on Reliability, Maintainability and Safety.

[9]  D. Scott Lind,et al.  Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks , 2009, 2009 8th IEEE International Symposium on Mixed and Augmented Reality.

[10]  He Lingsong,et al.  The Software Breadboard Technique of Virtual Instrument , 2009, 2009 WRI World Congress on Computer Science and Information Engineering.

[11]  Charles M. Oman,et al.  Desktop-VR system for preflight 3D navigation training , 2008 .

[12]  Thenkurussi Kesavadas,et al.  RoSS: Virtual Reality Robotic Surgical Simulator for the da Vinci Surgical System , 2008, 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems.

[13]  Z. C. Zacharia,et al.  Comparing and combining real and virtual experimentation: an effort to enhance students' conceptual understanding of electric circuits , 2007, J. Comput. Assist. Learn..

[14]  E. Mandado,et al.  Virtual Electronics Laboratory: A new tool to improve Industrial Electronics Learning , 2006, IECON 2006 - 32nd Annual Conference on IEEE Industrial Electronics.

[15]  Christopher G. Healey,et al.  A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization , 2006, APGV '06.

[16]  Noah S. Podolefsky,et al.  When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment , 2005 .

[17]  Sabarish V. Babu,et al.  Effects of travel technique on cognition in virtual environments , 2004, IEEE Virtual Reality 2004.

[18]  Cullen D. Jackson,et al.  Subjective Usefulness of CAVE and Fish Tank VR Display Systems for a Scientific Visualization Application , 2003 .

[19]  Alberto Del Bimbo,et al.  Using 3D and Ancillary Media to Train Construction Workers , 2002, IEEE Multim..

[20]  Dieter Schmalstieg,et al.  Construct3D: A Virtual Reality Application for Mathematics and Geometry Education , 2000, Education and Information Technologies.

[21]  Roy A. Ruddle,et al.  Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays? , 1999, Presence: Teleoperators & Virtual Environments.

[22]  Yoshiaki Katayama,et al.  VLEGO: A simple two‐handed 3D modeler in a virtual environment , 1998 .

[23]  Gordon Clapworthy,et al.  Sculpting and animating in a desktop VR environment , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).

[24]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[25]  Mary Czerwinski,et al.  Immersion in desktop virtual reality , 1997, UIST '97.

[26]  Dennis Proffitt,et al.  Quantifying immersion in virtual reality , 1997, SIGGRAPH.

[27]  John T. Bell,et al.  Ten steps to developing virtual reality applications for engineering education , 1997 .

[28]  Sean Halliday,et al.  A geometric modeling and animation system for virtual reality , 1994, CACM.

[29]  N. Charness,et al.  Expert Performance Its Structure and Acquisition , 2002 .

[30]  Kellogg S. Booth,et al.  Evaluating 3D task performance for fish tank virtual worlds , 1993, TOIS.

[31]  Benjamin S. Bloom,et al.  Taxonomy of Educational Objectives: The Classification of Educational Goals. , 1957 .

[32]  J. Guilford The Guilford‐Zimmerman Aptitude Survey , 1956 .

[33]  Ingvar Gustavsson,et al.  Virtual Instrument Systems in Reality (VISIR) for Remote Wiring and Measurement of Electronic Circuits on Breadboard , 2013, IEEE Transactions on Learning Technologies.

[34]  F. Jacob Seagull,et al.  iMedic: A Two-Handed Immersive Medical Environment for Distributed Interactive Consultation , 2011, MMVR.

[35]  Nicoletta Adamo-Villani,et al.  A Virtual Embedded Microcontroller Laboratory for Undergraduate Education: Development and Evaluation , 2010 .

[36]  Samuel S. Silva,et al.  Head-mounted display versus desktop for 3D navigation in virtual reality: a user study , 2008, Multimedia Tools and Applications.

[37]  R. A. Carlson,et al.  Acquisition of intellectual and perceptual-motor skills. , 2001, Annual review of psychology.

[38]  D. Mizell,et al.  Comparing Immersive Virtual Reality with Other Display Modes for Visualizing Complex 3 D Geometry , 2000 .

[39]  Sandra C. Jones Higher Education Research and Development Society of Australasia , 1998 .

[40]  H. Harman,et al.  Kit of factor-referenced cognitive tests , 1976 .

[41]  Robert J. Armstrong Developing and Writing Behavioral Objectives. , 1970 .