(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology

Building virtual models of archaeological sites has been seen as a legitimate mode of representing the past, yet these models are too often the end product of a process in which archaeologists have relatively limited engagement. Instead of building static, isolated, uncanny, and authorless reconstructions, I argue for a more active role for archaeologists in virtual reconstruction and address issues of representational accuracy, personal expression in avatars and peopling the virtual past. Interactive virtual worlds such as Second Life provide tools and an environment that archaeologists can use to challenge static modes of representation and increases access to non-expert participants and audiences. The virtual model of Çatalhöyük in Second Life is discussed as an ongoing, multivocal experiment in building, re-building, and representing the past and present realities of the physical site.RésuméLe fait de construire des modèles de sites archéologiques a été perçu comme un mode légitime de représentation du passé, cependant ces modèles sont trop souvent le produit final d’un processus dans lequel les archéologues ont un engagement limité. Au lieu de construire des reconstitutions statiques, isolées, étranges et anonymes, je soutien un rôle plus actif de reconstitution virtuelle pour les archéologues et pose les problèmes de l’exactitude figurative, l’expression personnelle dans les avatars et vulgarisant le passé virtuel. Les mondes virtuels interactifs tels que « Second Life » fournissent des outils et un environnement que les archéologues peuvent utiliser pour défier les modes statiques de représentation et augmente l’accès aux participants non experts et au public. Le modèle virtuel de Çatalhöyük dans « Second Life » est discuté comme une expérience multi-vocale en cours de construction, de reconstruction, qui représente les réalités du passé et du présent du site physique.ResumenLa construcción de modelos virtuales de los yacimientos arqueológicos se considera un modo legítimo de representar el pasado, sin embargo, estos modelos son, con demasiada frecuencia, el producto final de un proceso en que los arqueólogos han limitado relativamente su compromiso. En lugar de elaborar reconstrucciones estáticas, aisladas, extrañas y anónimas, defiendo un papel más activo para los arqueólogos en la reconstrucción virtual y abordo cuestiones relacionadas con la exactitud, la expresión personal en avatares y la población del pasado virtual. Los mundos virtuales interactivos, como Second Life, ofrecen herramientas y un entorno que los arqueólogos pueden utilizar para desafiar los modos estáticos de representación y amplían el acceso a los participantes y a las audiencias no expertas. El modelo virtual de Çatalhöyük en Second Life se discute como un experimento multivocal y continuo para la construcción, la reconstrucción y la representación de las realidades pasada y presente del yacimiento físico.

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