Towards an AI Behavior Toolkit for Games
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We discuss our work to create an AI engine and editing toolkit, suitable for both AI researchers and game developers. We describe the run-time engine and its interface, as well as a simple behavior editor that allows nonprogrammers to author behaviors. Initial work was conducted using the Half-Life SDK. 1
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[2] Ronald C. Arkin,et al. Multiagent Mission Specification and Execution , 1997, Auton. Robots.