Stochastic games with additive transitions

Abstract We deal with n-player AT stochastic games, where AT stands for additive transitions. These are stochastic games in which the transition probability vector ps(as), for action combination a s = ( a s 1 , … , a s n ) in state s, can be decomposed into player-dependent components as: p s ( a s ) = ∑ i = 1 n λ s i · p s i ( a s i ) , where λ s i ∈ [ 0 , 1 ] for all players i, and ∑ i = 1 n λ s i = 1 , and where p s i ( a s i ) is a probability distribution on the finite set of states S. Here, λ s i reflects the influence of player i on the transitions in state s. As such the class of AT stochastic games covers several other well-known classes such as perfect information stochastic games, stochastic games with switching control, and so-called ARAT stochastic games. With respect to the average reward it is not clear whether e-equilibria always exist in general n-player stochastic games. For the class of n-player AT games we establish the existence of 0-equilibria, although the strategies involved may be history dependent. In addition we have the following results for the two-player case: (1) for zero-sum AT games, stationary 0-optimal strategies always exist; (2) for two-player general-sum AT absorbing games, there always exist stationary e-equilibria, for all e > 0. Several examples are provided to clarify the issues and to demonstrate the sharpness of the results.

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