Which Instructional Design Models are Educators Using to Design Virtual World Instruction

The purpose of this study was to identify which instructional design (ID) models are currently used in designing virtual world instruction and why. The goal was to identify specific ID elements being used to develop virtual world instruction that enable effective utilization of the technology to support desired learning experiences for students. A review of the literature revealed that there was limited current research about how ID models are being used to develop instruction in virtual world environments. Although previous research studies have focused on understanding how existing ID models are suitable for designing and developing web-based instruction, research was not found that explains how ID models are being used to develop instruction in virtual world environments. Through the study, it was discovered that analysis, design, development, implementation, and evaluation (ADDIE) was the most commonly used process for the design of virtual world instruction. It was also deemed the most appropriate since ADDIE summarizes five phases of an ID process. Essential ID elements were also generated to design and develop virtual world instruction.

[1]  Steven D. Tripp,et al.  Rapid prototyping: An alternative instructional design strategy , 1990 .

[2]  Tom Carey,et al.  The ‘T5’ Design Model: An Instructional Model and Learning Environment to Support the Integration of Online and Campus‐Based Courses , 2004 .

[3]  Shailey Minocha,et al.  Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds , 2008 .

[4]  Michael G. Moore,et al.  Handbook of distance education , 2007 .

[5]  P. Smith,et al.  Instructional Design (3rd ed. , 2005 .

[6]  Vol. Merlot Journal of Online Learning and Teaching , 2022 .

[7]  Hamid Karimi,et al.  Second Life : New opportunity for higher educational institutions , 2008 .

[8]  Shiang-Kwei Wang,et al.  Using the ADDIE Model to Design Second Life Activities for Online Learners , 2008 .

[9]  John B. Jamison,et al.  Educators in a strange land: The experience of traditional educators when immersed into the virtual environment of Second Life , 2008 .

[10]  J. Keller The Arcs Model of Motivational Design , 2010 .

[11]  Michael Molenda,et al.  In Search of the Elusive ADDIE Model: Performance Improvement , 2015 .

[12]  Anthony G. Picciano BLENDING WITH PURPOSE: THE MULTIMODAL MODEL , 2009, Online Learning.

[13]  Sanjaya Mishra,et al.  Global E-Learning Practices: An Introduction , 2007 .

[14]  Chwen Jen Chen Chen, C.J. (2010). Virtual reality (VR)-based learning environment: Design, develop, evaluate. , 2010 .

[15]  Sanjaya Mishra,et al.  Cases on Global E-learning Practices: Successes and Pitfalls , 2006 .

[16]  W. Clayton Allen,et al.  Overview and Evolution of the ADDIE Training System , 2006 .

[17]  Richard H. Hall,et al.  Web Design 1 running head: WEB DESIGN A Model of Web Based Design for Learning , 2003 .

[18]  Rod Sims,et al.  Where practice informs theory: reshaping instructional design for academic communities of practice in online teaching and learning , 2003 .

[19]  Tony M. O'Driscoll,et al.  Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration , 2010 .

[20]  Mark Bullen,et al.  What is Instructional Design , 2014 .

[21]  J. Keller Development and use of the ARCS model of instructional design , 1987 .

[22]  Zongkai Yang,et al.  Research and development of web-based virtual online classroom , 2007, Comput. Educ..

[23]  S. Wilson What Video Games Have to Teach Us about Learning and Literacy , 2006 .

[24]  Michele D. Dickey Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..

[25]  M. J. Norušis,et al.  SPSS 13.0 Guide to Data Analysis , 2000 .

[26]  James O. Carey,et al.  The systematic design of instruction , 1978 .

[27]  Leslie J. Briggs,et al.  Principles of Instructional Design , 1974 .

[28]  Rod Sims,et al.  The Phoenix Rising: Emergent models of instructional design , 2006 .

[29]  Chwen Jen Chen,et al.  The Theoretical Framework for Designing Desktop Virtual Reality-Based Learning Environments , 2004 .

[30]  Michael Molenda,et al.  In Search of the Elusive ADDIE Model , 2003 .

[31]  Gary R. Morrison,et al.  Designing Effective Instruction , 1997 .

[32]  Connie Cassarino INSTRUCTIONAL DESIGN PRINCIPLES FOR AN eLEARNING ENVIRONMENT: A Call for Definitions in the Field , 2003 .

[33]  D. Dillman Mail and internet surveys , 1999 .

[34]  Jeroen J. G. van Merriënboer,et al.  Training Complex Cognitive Skills: A Four-Component Instructional Design Model for Technical Training , 1997 .

[35]  Päivi Häkkinen,et al.  Challenges for design of computer-based learning environments , 2002, Br. J. Educ. Technol..

[36]  Christina Royal Exploring the use of instructional design models for Web -based instruction in higher education: A modified Delphi study , 2007 .

[37]  Karren Kowalski,et al.  Teaching and learning in virtual worlds. , 2009, Journal of continuing education in nursing.

[38]  Jill Winifred Fresen,et al.  A Taxonomy of Factors to Promote Quality Web-Supported Learning. , 2005 .