Towards a Cognition-Centered Personalization Framework for Cultural-Heritage Content
暂无分享,去创建一个
[1] Giorgos Lepouras,et al. An approach for serious game development for cultural heritage: Case study for an archaeological site and museum , 2013, JOCCH.
[2] Giorgos Lepouras,et al. Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment , 2015, Int. J. Virtual Communities Soc. Netw..
[3] Naoyuki Osaka,et al. Picture span test: Measuring visual working memory capacity involved in remembering and comprehension , 2009, Behavior research methods.
[4] Gastón Ares,et al. Influence of cognitive style on information processing and selection of yogurt labels: Insights from an eye-tracking study. , 2015, Food research international.
[5] Nikolaos M. Avouris,et al. Cultural Heritage Gaming: Effects of Human Cognitive Styles on Players' Performance and Visual Behavior , 2017, UMAP.
[6] Nikolaos M. Avouris,et al. Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective , 2018, Int. J. Hum. Comput. Stud..
[7] Tsvi Kuflik,et al. Automatic Detection of Social Behavior of Museum Visitor Pairs , 2014, ACM Trans. Interact. Intell. Syst..
[8] Jiri Zara,et al. Cultural Heritage, User Interfaces and Serious Games at CTU Prague , 2009, 2009 15th International Conference on Virtual Systems and Multimedia.
[9] LepourasGeorge,et al. Museum Personalization Based on Gaming and Cognitive Styles , 2015 .
[10] Marios Belk,et al. Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition , 2018, CHI.
[11] Tohru Ifukube,et al. Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test , 2016, AutomotiveUI.
[12] Nikolaos M. Avouris,et al. Using Eye Tracking to Identify Cognitive Differences: A Brief Literature Review , 2016, PCI.
[13] Nikolaos M. Avouris,et al. Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? , 2016, CHI PLAY.
[14] Colin Ware,et al. Zooming versus multiple window interfaces: Cognitive costs of visual comparisons , 2006, TCHI.
[15] Nikolaos M. Avouris,et al. Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye-Tracking Study , 2016, EuroMed.
[16] WareColin,et al. Zooming versus multiple window interfaces , 2006 .
[17] Nikolaos M. Avouris,et al. A qualitative analysis of the effect of wholistic-analytic cognitive style dimension on the cultural heritage game playing , 2016, 2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA).
[18] Cristina Conati,et al. Individual user characteristics and information visualization: connecting the dots through eye tracking , 2013, CHI.
[19] Marios Belk,et al. Using Eye Gaze Data and Visual Activities to Infer Human Cognitive Styles: Method and Feasibility Studies , 2017, UMAP.
[20] Tsvi Kuflik,et al. Personalization in cultural heritage: the road travelled and the one ahead , 2011, User Modeling and User-Adapted Interaction.