An open architecture for robot entertainment

[1]  Hiroaki Kitano,et al.  RoboCup: The Robot World Cup Initiative , 1997, AGENTS '97.

[2]  Pattie Maes,et al.  Artificial life meets entertainment: lifelike autonomous agents , 1995, CACM.

[3]  David P. Miller,et al.  Experiences with an architecture for intelligent, reactive agents , 1995, J. Exp. Theor. Artif. Intell..

[4]  Barbara Hayes-Roth,et al.  An Architecture for Adaptive Intelligent Systems , 1995, Artif. Intell..

[5]  Jiri Soukup Taming C Plus Plus: Pattern Classes and Persistence for Large Projects , 1994 .

[6]  Demetri Terzopoulos,et al.  Artificial Fishes: Autonomous Locomotion, Perception, Behavior, and Learning in a Simulated Physical World , 1994, Artificial Life.

[7]  Ralph Johnson,et al.  design patterns elements of reusable object oriented software , 2019 .

[8]  Fabrice R. Noreils,et al.  Toward a Robot Architecture Integrating Cooperation between Mobile Robots: Application to Indoor Environment , 1993, Int. J. Robotics Res..

[9]  Masayuki Inaba,et al.  Remote-Brained Robotics : Interfacing AI with Real World Behaviors , 1993 .

[10]  Yasuhiko Yokote,et al.  The Apertos reflective operating system: the concept and its implementation , 1992, OOPSLA.

[11]  Shin'ichi Yuta,et al.  Vehicle command system and trajectory control for autonomous mobile robots , 1991, Proceedings IROS '91:IEEE/RSJ International Workshop on Intelligent Robots and Systems '91.

[12]  Rodney A. Brooks,et al.  A Robust Layered Control Syste For A Mobile Robot , 2022 .