Objects Collision Detection in Virtual Scene
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An algorithm of two stages collision detection is presented for moving objectives in virtual scene. Firstly, AABB bounding box was used to test the intersection of interesting objects in coarse detection stage. Then combining space projection with Z-buffer algorithm, the potential intersecting objects in previous step were tested in precision detection stage, thus we can obtain objects collision data information and complete object collision detection. Finally experimental results show that the algorithm is more efficiency than traditional bounding box detection, the improved technology can realize further accurate collision detection.
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