Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: a scoping review.

Rehabilitation researchers who investigate complex interventions are challenged to describe the "active ingredients" of their interventions: the reason(s) why a treatment is expected to be effective. Interactive Computer Play (ICP) is an emerging complex intervention in rehabilitation practice and research. The purpose of this scoping review is to identify the active ingredients of ICP interventions that are designed to improve motor outcomes in children with neuromotor impairments. Eleven potential active ingredients were identified with the following foci: ICP system or game properties; intervention effects on the user; and therapist roles. However, few studies explicitly evaluate the impact of particular ingredients on outcomes. Identification of active ingredients in ICP interventions can inform trial design and clinical decision-making. Research and clinical practice will benefit from studies that utilize a framework such as motor learning theory to guide hypotheses and measurement of the active ingredients of complex interventions.

[1]  Suzanne McDonough,et al.  Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review , 2009, Developmental medicine and child neurology.

[2]  R. Schmidt,et al.  Motor control and learning: A behavioral emphasis, 4th ed. , 2005 .

[3]  G. Carlsson Children with hemiplegic cerebral palsy : neuropsychological consequences of early unilateral brain lesions , 1994 .

[4]  A. Meyer-Heim,et al.  A Paediatric Interactive Therapy System for arm and hand rehabilitation , 2008, 2008 Virtual Rehabilitation.

[5]  A. Rizzo,et al.  Virtual reality in paediatric rehabilitation: A review , 2009, Developmental neurorehabilitation.

[6]  Maarten J. IJzerman,et al.  A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study , 2008, Cyberpsychology Behav. Soc. Netw..

[7]  Timothy D. Lee,et al.  Motor Control and Learning: A Behavioral Emphasis , 1982 .

[8]  A. Saykin,et al.  In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. , 2010, Archives of physical medicine and rehabilitation.

[9]  D. Levac,et al.  Scoping studies: advancing the methodology , 2010, Implementation science : IS.

[10]  Soha Saleh,et al.  Journal of Neuroengineering and Rehabilitation Open Access the New Jersey Institute of Technology Robot-assisted Virtual Rehabilitation (njit-ravr) System for Children with Cerebral Palsy: a Feasibility Study , 2009 .

[11]  Kynan Eng,et al.  Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment—a pilot study , 2009, Developmental neurorehabilitation.

[12]  Grigore C. Burdea,et al.  Feasibility of Modified Remotely Monitored In-Home Gaming Technology for Improving Hand Function in Adolescents With Cerebral Palsy , 2010, IEEE Transactions on Information Technology in Biomedicine.

[13]  Denise Reid,et al.  The use of virtual reality to improve upper-extremity efficiency skills in children with cerebral palsy: A pilot study , 2002 .

[14]  A. Krichevets,et al.  Computer games as a means of movement rehabilitation. , 1995, Disability and rehabilitation.

[15]  J. Deutsch,et al.  Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.

[16]  John Whyte,et al.  It’s More Than a Black Box; It’s a Russian Doll: Defining Rehabilitation Treatments , 2003, American journal of physical medicine & rehabilitation.

[17]  Tien-Yow Chuang,et al.  Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design , 2007, Physical Therapy.

[18]  Mark Hallett,et al.  Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy , 2005, Developmental medicine and child neurology.

[19]  Tom Chau,et al.  The development of a home-based virtual reality therapy system to promote upper extremity movement for children with hemiplegic cerebral palsy , 2009 .

[20]  Heidi Sveistrup,et al.  Feasibility, Motivation, and Selective Motor Control: Virtual Reality Compared to Conventional Home Exercise in Children with Cerebral Palsy , 2006, Cyberpsychology Behav. Soc. Netw..

[21]  R. Tuchman,et al.  Effect of interactive metronome training on children with ADHD. , 2001, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[22]  Robert Riener,et al.  Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children , 2010, Journal of NeuroEngineering and Rehabilitation.

[23]  M. Dijkers,et al.  Toward a taxonomy of rehabilitation interventions: Using an inductive approach to examine the "black box" of rehabilitation. , 2004, Archives of physical medicine and rehabilitation.

[24]  G. Burdea,et al.  PlayStation 3-based tele-rehabilitation for children with hemiplegia , 2008, 2008 Virtual Rehabilitation.

[25]  H. Arksey,et al.  Scoping studies: towards a methodological framework , 2005 .

[26]  D. Reid Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study , 2002, Pediatric rehabilitation.

[27]  A. Majnemer,et al.  Virtual reality as a therapeutic modality for children with cerebral palsy , 2010, Developmental neurorehabilitation.

[28]  Charlotte Hager-Ross,et al.  Control of Reaching Movements in 6-year-old Prematurely Born Children with Motor Problems - An Intervention Study , 2003 .

[29]  L. Rothi,et al.  A phased developmental approach to neurorehabilitation research: the science of knowledge building. , 2009, Archives of physical medicine and rehabilitation.

[30]  Gregory P. Lee,et al.  Interactive Metronome training in children with attention deficit and developmental coordination disorders , 2009, International journal of rehabilitation research. Internationale Zeitschrift fur Rehabilitationsforschung. Revue internationale de recherches de readaptation.

[31]  M. L. Bartscherer,et al.  Interactive Metronome® training for a 9-year-old boy with attention and motor coordination difficulties , 2005, Physiotherapy theory and practice.

[32]  R. Riener,et al.  Virtual environments increase participation of children with cerebral palsy in robot-aided treadmill training , 2008, 2008 Virtual Rehabilitation.

[33]  Denise Reid,et al.  The Use of Virtual Reality with Children with Cerebral Palsy: A Pilot Randomized Trial , 2006 .