Compressed dynamic mesh sequence for progressive streaming
暂无分享,去创建一个
Frederick W. B. Li | Mingliang Xu | Chao Song | Bailin Yang | Yibo Guo | Zhaoyi Jiang | Jiantao Shangguan | Mingliang Xu | Bailin Yang | Yibo Guo | Zhaoyi Jiang | Chao Song | Jiantao Shangguan
[1] Marc Antonini,et al. Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences , 2007, 2007 IEEE International Conference on Image Processing.
[2] Steven J. Gortler,et al. Geometry images , 2002, SIGGRAPH.
[3] Rynson W. H. Lau,et al. Game-on-demand:: An online game engine based on geometry streaming , 2011, TOMCCAP.
[4] Sheng-Fuu Lin,et al. Hybrid Image Compression Based on Set-Partitioning Embedded Block Coder and Residual Vector Quantization , 2010, J. Inf. Sci. Eng..
[5] Guoliang Luo,et al. Compression of 3D mesh sequences by temporal segmentation , 2013, Comput. Animat. Virtual Worlds.
[6] Marc Antonini,et al. Wavelet-based Compression of 3D Mesh Sequences , 2005 .
[7] Shakeel Ahmad,et al. Optimal Packet Loss Protection of Progressively Compressed 3-D Meshes , 2009, IEEE Transactions on Multimedia.
[8] Ghassan Al-Regib,et al. Multistreaming of 3-D Scenes With Optimized Transmission and Rendering Scalability , 2007, IEEE Transactions on Multimedia.
[9] Rémy Prost,et al. 3-D Dynamic Mesh Compression using Wavelet-Based Multiresolution Analysis , 2006, 2006 International Conference on Image Processing.
[10] Libor Vása,et al. Compressing dynamic meshes with geometric laplacians , 2014, Comput. Graph. Forum.
[11] Libor Vása. Optimised mesh traversal for dynamic mesh compression , 2011, Graph. Model..
[12] Lap-Pui Chau,et al. A Fuzzy Clustering Algorithm for Virtual Character Animation Representation , 2011, IEEE Transactions on Multimedia.
[13] Roberto Marcondes Cesar Junior,et al. Shape Analysis Using the Spectral Graph Wavelet Transform , 2013, e-Science.
[14] Pierre Vandergheynst,et al. Wavelets on Graphs via Spectral Graph Theory , 2009, ArXiv.
[15] J. MacQueen. Some methods for classification and analysis of multivariate observations , 1967 .
[16] Bing Zhou,et al. An Efficient Method of Crowd Aggregation Computation in Public Areas , 2018, IEEE Transactions on Circuits and Systems for Video Technology.
[17] Héctor M. Briceño,et al. New representation for 3D animations , 2003 .
[18] Jed Lengyel,et al. Compression of time-dependent geometry , 1999, SI3D.
[19] Bin Yu,et al. Feature learning based on SAE-PCA network for human gesture recognition in RGBD images , 2015, Neurocomputing.
[20] Ralf Sarlette,et al. Simple and efficient compression of animation sequences , 2005, SCA '05.
[21] Yin Yang,et al. Interactive mechanism modeling from multi-view images , 2016, ACM Trans. Graph..
[22] Rémy Prost,et al. 3-D mesh sequence compression using wavelet-based multi-resolution analysis , 2010, Appl. Math. Comput..
[23] Marc Alexa,et al. Representing Animations by Principal Components , 2000, Comput. Graph. Forum.
[24] Wolfgang Straßer,et al. Efficient Compression of 3D Dynamic Mesh Sequences , 2007, J. WSCG.
[25] L. Vasa,et al. CODDYAC: Connectivity Driven Dynamic Mesh Compression , 2007, 2007 3DTV Conference.
[26] Michele Sanna,et al. Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding , 2014, IEEE Transactions on Multimedia.
[27] Xun Wang,et al. Visual saliency guided textured model simplification , 2016, The Visual Computer.
[28] Jörn Ostermann,et al. SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes , 2010, Comput. Graph. Forum.
[29] Václav Skala,et al. Geometry‐Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression , 2010, Comput. Graph. Forum.
[30] Roger W. Barnard,et al. Preservation of local dynamics when applying central difference methods: application to SIR model , 2007 .
[31] Rémy Prost,et al. A 3-D Mesh Sequence Coding Using the Combination of Spatial and Temporal Wavelet Analysis , 2007, MIRAGE.
[32] Xuelong Li,et al. Lazy Random Walks for Superpixel Segmentation , 2014, IEEE Transactions on Image Processing.
[33] Yücel Altunbasak,et al. An unequal error protection method for progressively transmitted 3D models , 2005, IEEE Transactions on Multimedia.
[34] Rongrong Ji,et al. Learning-Based Shadow Recognition and Removal From Monochromatic Natural Images , 2017, IEEE Transactions on Image Processing.
[35] Ling Shao,et al. Real-Time Superpixel Segmentation by DBSCAN Clustering Algorithm , 2016, IEEE Transactions on Image Processing.
[36] Chang-Su Kim,et al. Efficient Fine-Granular Scalable Coding of 3D Mesh Sequences , 2013, IEEE Transactions on Multimedia.
[37] Irene Cheng,et al. Perceptually Guided Fast Compression of 3-D Motion Capture Data , 2011, IEEE Transactions on Multimedia.
[38] Erkki Oja,et al. The nonlinear PCA learning rule in independent component analysis , 1997, Neurocomputing.
[39] Craig Gotsman,et al. Compression of soft-body animation sequences , 2004, Comput. Graph..
[40] Andrei Khodakovsky,et al. Wavelet compression of parametrically coherent mesh sequences , 2004, SCA '04.
[41] Jarek Rossignac,et al. Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity , 2003, SCA '03.