Augmented Reality and Virtual Reality

[1]  Gudrun Klinker,et al.  Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays , 2015, IEEE Transactions on Visualization and Computer Graphics.

[2]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[3]  Jake K. Aggarwal,et al.  Structure from stereo-a review , 1989, IEEE Trans. Syst. Man Cybern..

[4]  Ramesh Raskar,et al.  Augmented Reality Visualization for Laparoscopic Surgery , 1998, MICCAI.

[5]  Steven K. Feiner,et al.  View management for virtual and augmented reality , 2001, UIST '01.

[6]  Michael J. McGuffin,et al.  Enlarging a Smartphone with AR to Create a Handheld VESAD (Virtually Extended Screen-Aligned Display) , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[7]  Anselmo Lastra,et al.  From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality , 2016, IEEE Transactions on Visualization and Computer Graphics.

[8]  Nassir Navab,et al.  Merging visible and invisible: two Camera-Augmented Mobile C-arm (CAMC) applications , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[9]  Seungkyu Lee,et al.  Depth camera image processing and applications , 2012, 2012 19th IEEE International Conference on Image Processing.

[10]  Ronald Azuma,et al.  Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.

[11]  Dieter Schmalstieg,et al.  Interactive Focus and Context Visualization for Augmented Reality , 2007, 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality.

[12]  Ivan E. Sutherland,et al.  A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.

[13]  J. Edward Swan,et al.  Military Applications of Augmented Reality , 2011, Handbook of Augmented Reality.

[14]  Dieter Schmalstieg,et al.  “Studierstube”: An environment for collaboration in augmented reality , 1998, Virtual Reality.

[15]  Hannes Kaufmann,et al.  Collaborative Augmented Reality in Education , 2002 .

[16]  Constance Steinkuehler,et al.  Mystery at the museum: a collaborative game for museum education , 2005, CSCL.

[17]  Rafael Radkowski,et al.  AR-bowling: immersive and realistic game play in real environments using augmented reality , 2004, ACE '04.

[18]  Kurt Squire,et al.  Environmental Detectives: PDAs as a window into a virtual simulated world , 2002, Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education.

[19]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[20]  Jun Rekimoto,et al.  Augmented surfaces: a spatially continuous work space for hybrid computing environments , 1999, CHI '99.

[21]  Ryan Shea,et al.  Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience , 2017, MMSys.

[22]  Ben D. Sawyer,et al.  Google Glass , 2014, Hum. Factors.

[23]  Wei Liu,et al.  Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction , 2003, NetGames '03.

[24]  Steven K. Feiner,et al.  Information filtering for mobile augmented reality , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

[25]  Fabian Doil,et al.  Augmented Reality-based factory planning - an application tailored to industrial needs , 2007, 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality.

[26]  David R. Flatla,et al.  Color correction for optical see-through displays using display color profiles , 2013, VRST '13.

[27]  Dieter Schmalstieg,et al.  Mathematics and geometry education with collaborative augmented reality , 2002, SIGGRAPH '02.

[28]  Ian Williams,et al.  Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality , 2016, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[29]  Karen Schrier,et al.  Revolutionizing history education : using augmented reality games to teach histories , 2005 .

[30]  Hideyuki Tamura,et al.  AR/sup 2/Hockey: a case study of collaborative augmented reality , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).

[31]  Didier Stricker,et al.  Archeoguide: An Augmented Reality Guide for Archaeological Sites , 2002, IEEE Computer Graphics and Applications.

[32]  Steven K. Feiner,et al.  Augmented Reality for Maintenance and Repair (ARMAR) , 2007 .

[33]  Katashi Nagao,et al.  The world through the computer: computer augmented interaction with real world environments , 1995, UIST '95.

[34]  Pourang Irani,et al.  SmartColor: Real-Time Color and Contrast Correction for Optical See-Through Head-Mounted Displays , 2015, IEEE Transactions on Visualization and Computer Graphics.

[35]  Roberta L. Klatzky,et al.  Personal guidance system for the visually impaired , 1994, ASSETS.

[36]  Simon J. Julier,et al.  BARS: Battlefield Augmented Reality System , 2001 .

[37]  Wolfgang Friedrich,et al.  ARVIKA-augmented reality for development, production and service , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.

[38]  Dieter Schmalstieg,et al.  First steps towards handheld augmented reality , 2003, Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings..

[39]  Jane H. Barrow,et al.  Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays , 2009, 2009 IEEE Virtual Reality Conference.

[40]  Richard L. Holloway,et al.  Registration errors in augmented reality systems , 1996 .

[41]  Christian Sandor,et al.  Experimental evaluation of an augmented reality visualization for directing a car driver's attention , 2005, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05).

[42]  Frank Sauer,et al.  Reality Augmentation for Medical Procedures: System Architecture, Single Camera Marker Tracking, and System Evaluation , 2006, International Journal of Computer Vision.

[43]  Rick Cavallaro,et al.  The FoxTrax Hockey Puck Tracking System , 1997, IEEE Computer Graphics and Applications.

[44]  Christian Sandor,et al.  A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality , 2005, Personal and Ubiquitous Computing.

[45]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[46]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[47]  Bruce H. Thomas,et al.  ARQuake: an outdoor/indoor augmented reality first person application , 2000, Digest of Papers. Fourth International Symposium on Wearable Computers.