Improvements in Interface Design through Implicit Modeling

Touchscreen devices are often limited by the complexity of their user interface design. In the past, iterative design processes using representative user groups to test prototypes were the standard method for increasing the inclusivity of a given design, but cognitive modeling has potential to be an alternative to rigorous user testing. However, these modeling approaches currently have many limitations, some of which are based on the assumptions made in translating a User Interface (UI) into a definition file that cognitive modeling frameworks can process. This paper discusses these issues and postulates potential approaches to improvements to the translation procedure.

[1]  Deborah Compeau,et al.  Application of Social Cognitive Theory to Training for Computer Skills , 1995, Inf. Syst. Res..

[2]  Patrick Langdon,et al.  The effects of prior experience on the use of consumer products , 2007, Universal Access in the Information Society.

[3]  Allen Newell,et al.  The keystroke-level model for user performance time with interactive systems , 1980, CACM.

[4]  Allen Newell,et al.  The psychology of human-computer interaction , 1983 .

[5]  Frank E. Ritter,et al.  Some Frontiers of Cognitive Modeling: A Modest Research Agenda Exploring Emotions and Usability , 2008 .

[6]  Peter Gregor,et al.  Cognitive difficulties and access to information systems: an interaction design perspective , 2005, ASAC.

[7]  David E. Kieras Using the Keystroke-Level Model to Estimate Execution Times , 2003 .

[8]  Andriy Pavlovych,et al.  Model for non-expert text entry speed on 12-button phone keypads , 2004, CHI '04.

[9]  Patrick Langdon,et al.  Characterising user capabilities to support inclusive design evaluation , 2007, Universal Access in the Information Society.

[10]  Sriram Subramanian,et al.  Talking about tactile experiences , 2013, CHI.

[11]  Andreas Lüdtke,et al.  Automated UI evaluation based on a cognitive architecture and UsiXML , 2014, Sci. Comput. Program..

[12]  John R Anderson,et al.  An integrated theory of the mind. , 2004, Psychological review.

[13]  Bonnie E. John Why GOMS? , 1995, INTR.

[14]  Dietrich Dörner Proceedings of the Fifth International Conference on Cognitive Modeling , 2001 .

[15]  Kenneth R. Koedinger,et al.  Predictive human performance modeling made easy , 2004, CHI.

[16]  Mark D. Dunlop,et al.  Predictive text entry methods for mobile phones , 2000, Personal Technologies.

[17]  Frank E. Ritter,et al.  Explaining Soar: Analysis of Existing Tools and User Information Requirements , 2003 .

[18]  Lawrence Normie,et al.  BS 7000-6:2005 Design management systems – Part 6: Managing inclusive design, by British Standards; 2005 , 2005 .

[19]  Harold W. Thimbleby,et al.  Applying Graph Theory to Interaction Design , 2008, EHCI/DS-VIS.

[20]  A. Adam Whatever happened to information systems ethics? Caught between the devil and the deep blue sea , 2004 .

[21]  Frank J. Lee,et al.  Simple cognitive modeling in a complex cognitive architecture , 2003, CHI '03.

[22]  Patrick Langdon,et al.  Evaluation of Setup Procedures on Mobile Devices based on Users Initial Experience , 2012 .

[23]  Jeongyun Heo,et al.  Conceptual framework and models for identifying and organizing usability impact factors of mobile phones , 2006, OZCHI '06.