BRAVO: A Gaming Environment for the Treatment of ADHD
暂无分享,去创建一个
Pierpaolo Di Bitonto | Fabrizio Nunnari | Serena Magliaro | Giovanni D'Errico | Valerio De Luca | Maria Cristina Barba | Lucio Tommaso De Paolis | Giovanna Ilenia Paladini | Ada Potenza | Attilio Covino | Simona Di Gestore | Annamaria Schena | Fabrizio Nunnari | L. D. Paolis | Giovanni D'Errico | M. Barba | A. Covino | P. Bitonto | V. D. Luca | G. I. Paladini | A. Potenza | Annamaria Schena | Serena Magliaro
[1] Min-Jae Kim,et al. Narratives and sensor driven cognitive behavior training game platform , 2016, 2016 IEEE 14th International Conference on Software Engineering Research, Management and Applications (SERA).
[2] Caroline Savio-Ramos,et al. "Alien Health": A Nutrition Instruction Exergame Using the Kinect Sensor. , 2014, Games for health journal.
[3] Mads Møller Jensen,et al. ChillFish: A Respiration Game for Children with ADHD , 2016, TEI.
[4] Deborah I Thompson,et al. Playing for real: video games and stories for health-related behavior change. , 2008, American journal of preventive medicine.
[5] Lucio Tommaso De Paolis,et al. A Comprehensive Review of Serious Games in Health Professions , 2014, Int. J. Comput. Games Technol..
[6] Heidi Aase,et al. Altered reinforcement mechanisms in attention-deficit/hyperactivity disorder , 1998, Behavioural Brain Research.
[7] Giovanni Aloisio,et al. Experiencing a town of the Middle Ages: An application for the edutainment in cultural heritage , 2011, 2011 IEEE 3rd International Conference on Communication Software and Networks.
[8] Luis A. Rivera,et al. Towards the improvement of ADHD children through augmented reality serious games: Preliminary results , 2018, 2018 IEEE Global Engineering Education Conference (EDUCON).
[9] Wan Bok Lee,et al. A Study of the Attention Measurement Variables of a Serious Game as a Treatment for ADHD , 2014, Wirel. Pers. Commun..
[10] Shervin Shirmohammadi,et al. FOCUS: Detecting ADHD Patients by an EEG-Based Serious Game , 2018, IEEE Transactions on Instrumentation and Measurement.
[11] Laura Malinverni,et al. An inclusive design approach for developing video games for children with Autism Spectrum Disorder , 2017, Comput. Hum. Behav..
[12] Monica Melby-Lervåg,et al. Is working memory training effective? A meta-analytic review. , 2013, Developmental psychology.
[13] Deborah I Thompson,et al. A meta-analysis of serious digital games for healthy lifestyle promotion. , 2014, Preventive medicine.
[14] Giovanni Aloisio,et al. MediaEvo project: A serious game for the edutainment , 2011, 2011 3rd International Conference on Computer Research and Development.
[15] B. Bergeron. Developing Serious Games (Game Development Series) , 2005 .
[16] Bertalan Forstner,et al. Supervising Biofeedback-based serious games , 2015, 2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom).
[17] Annik Willems,et al. Development and User Satisfaction of "Plan-It Commander," a Serious Game for Children with ADHD. , 2015, Games for health journal.
[18] M. Sacco,et al. Antonyms: A serious game for enhancing inhibition mechanisms in children with Attention Deficit/Hyperactivity Disorder (ADHD) , 2017, 2017 International Conference on Virtual Rehabilitation (ICVR).
[19] Symeon Retalis,et al. Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games , 2017, Int. J. Child Comput. Interact..
[20] I. Franken,et al. A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most? , 2018, PloS one.
[21] Shervin Shirmohammadi,et al. More attention, less deficit: Wearable EEG-based serious game for focus improvement , 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).
[22] Maite Frutos-Pascual,et al. Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results , 2014, International journal of environmental research and public health.
[23] Jaap Oosterlaan,et al. The impact of reinforcement contingencies on AD/HD: a review and theoretical appraisal. , 2005, Clinical psychology review.
[24] E. Petkova,et al. Remediating organizational functioning in children with ADHD: immediate and long-term effects from a randomized controlled trial. , 2013, Journal of consulting and clinical psychology.
[25] Begonya Garcia-Zapirain,et al. An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder , 2015, International journal of environmental research and public health.
[26] Shervin Shirmohammadi,et al. Feasibility of detecting ADHD patients' attention levels by classifying their EEG signals , 2017, 2017 IEEE International Symposium on Medical Measurements and Applications (MeMeA).
[27] T. van Amelsvoort,et al. Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial , 2016, Journal of medical Internet research.