Scenarios and Appropriate Protocols for Distributed Interactive Simulation
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We describe distributed interactive simulation (DIS) scenarios from the vantage point of hardware and software vendors who would need to address the network implications and requirements to enable large scale networked multiplayer virtual worlds. This document is meant to migrate the knowledge of the traditional Department of Defense (DoD) modeling and simulation community into tangible design metrics for the commercial networking community [2]. [Note: The term "DIS" is used here generically to describe the type of simulations used to implement these scenarios. It does not imply the use of IEEE 1278.1 protocols[1], frequently referred to as DIS protocols.]