Embedding user-generated content into oblique airborne photogrammetry-based 3D city model

ABSTRACT Oblique airborne photogrammetry-based three-dimensional (3D) city model (OAP3D) provides a spatially continuous representation of urban landscapes that encompasses buildings, road networks, trees, bushes, water bodies, and topographic features. OAP3D is usually present in the form of a group of unclassified triangular meshes under a multi-resolution data structure. Modifying such a non-separable landscape constitutes a daunting task because manual mesh editing is normally required. In this paper, we present a systematic approach for easily embedding user-generated content into OAP3D. We reduce the complexity of OAP3D modification from a 3D mesh operation to a two-dimensional (2D) raster operation through the following workflow: (1) A region of interest (ROI) is selected to cover the area that is intended to be modified for accommodating user-defined content. (2) Spatial interpolation using a set of manually controlled elevation samples is employed to generate a user-defined digital surface model (DSM), which is used to reform the ROI surface. (3) User-generated objects, for example, artistically painted road textures, procedurally generated water effects, and manually created 3D building models, are overlaid onto the reformed ROI.

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