Preference-Ordered Discrete-Gaming Analysis of Air-to-Air Combat.

Abstract : A preference-ordered discrete-gaming air-to-air-combat model is described. Approximately optimal switchings between several closed-loop control policies is provided by an active-cell structure in the state space, which is divided into regions of draw outcome and various types of capture. Cell buildup techniques is discussed and the results of computations for families of duels presented. A threat-reciprocity scheme for characterizing draw outcomes and tactics is discussed. A reprisal-strategy scheme for exploiting opponent's errors by extrapolation is described. (Author)