暂无分享,去创建一个
Ya'akov Gal | Avi Segal | Janet Rafner | Muki Haklay | Josh Aaron Miller | Arthur Hjorth | Mike Walmsley | Pietro Michelucci | Anna Gander | Jacob Friis Sherson | Miroslav Gajdacz | Gitte Kragh | Blanka Palfi | Aleks Berditchevskaia | François Grey | Dominik Dellerman | A. Segal | Y. Gal | A. Hjorth | M. Haklay | J. Sherson | F. Grey | J. Miller | J. Rafner | A. Berditchevskaia | Mike Walmsley | Gitte Kragh | Pietro Michelucci | M. Gajdacz | A. Gander | Blanka Palfi | Dominik Dellerman | Pietro Michelucci
[1] Lydia Manikonda,et al. Complementing the Execution of AI Systems with Human Computation , 2017, AAAI Workshops.
[2] Manuel Corpas,et al. Lessons from Fraxinus, a crowd-sourced citizen science game in genomics , 2015, eLife.
[3] James R. Wootton. Getting the public involved in Quantum Error Correction , 2017, 1712.09649.
[4] Vickie Curtis,et al. Motivation to Participate in an Online Citizen Science Game , 2015 .
[5] N. McGlynn. Thinking fast and slow. , 2014, Australian veterinary journal.
[6] M. Huijser,et al. An evaluation of a citizen science data collection program for recording wildlife observations along a highway. , 2014, Journal of environmental management.
[7] Fabio Massimo Zanzotto. Human-in-the-loop Artificial Intelligence , 2017, ArXiv.
[8] E A Baltz,et al. Achievement of Sustained Net Plasma Heating in a Fusion Experiment with the Optometrist Algorithm , 2017, Scientific Reports.
[9] Douglas Heaven,et al. Why deep-learning AIs are so easy to fool , 2019, Nature.
[10] Pierre Lévy,et al. Collective Intelligence: Mankind's Emerging World in Cyberspace , 1997 .
[11] Ellie D'Hondt,et al. Participatory noise mapping works! An evaluation of participatory sensing as an alternative to standard techniques for environmental monitoring , 2013, Pervasive Mob. Comput..
[12] Eric Horvitz,et al. Learning to Complement Humans , 2020, IJCAI.
[13] Mara Tanelli,et al. Data-Driven Collaborative Intelligent System for Automatic Activities Monitoring of Wild Animals , 2020, 2020 IEEE International Conference on Human-Machine Systems (ICHMS).
[14] Petra Klepac,et al. Contagion! The BBC Four Pandemic - The model behind the documentary. , 2018, Epidemics.
[15] R. Bonney,et al. Citizen Science: A Developing Tool for Expanding Science Knowledge and Scientific Literacy , 2009 .
[17] Pietro Michelucci,et al. Human computation requires and enables a new approach to ethical review , 2020, ArXiv.
[18] C. Lintott,et al. Galaxy Zoo: morphologies derived from visual inspection of galaxies from the Sloan Digital Sky Survey , 2008, 0804.4483.
[19] Joshua B. Tenenbaum,et al. Human-level concept learning through probabilistic program induction , 2015, Science.
[20] Yang Song,et al. The iNaturalist Species Classification and Detection Dataset , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[21] Z. Popovic,et al. Increased Diels-Alderase activity through backbone remodeling guided by Foldit players , 2012, Nature Biotechnology.
[22] Shane Legg,et al. Deep Reinforcement Learning from Human Preferences , 2017, NIPS.
[23] P. Russell. The Global Brain Awakens: Our Next Evolutionary Leap , 1995 .
[24] Nikhil Prakash,et al. Conceptualization and Framework of Hybrid Intelligence Systems , 2020, ArXiv.
[25] Aaron Bauer,et al. De novo protein design by citizen scientists , 2019, Nature.
[26] B. Morgan,et al. Using citizen science butterfly counts to predict species population trends , 2017, Conservation biology : the journal of the Society for Conservation Biology.
[27] Wolfgang Ziegler,et al. Swarm Intelligence From Natural To Artificial Systems , 2016 .
[28] Jody W. Enck,et al. Can citizen science enhance public understanding of science? , 2016, Public understanding of science.
[29] Demis Hassabis,et al. Mastering the game of Go with deep neural networks and tree search , 2016, Nature.
[30] Richard Ernest Bellman,et al. An Introduction to Artificial Intelligence: Can Computers Think? , 1978 .
[31] Elizabeth S. Cochran,et al. The Quake-Catcher Network: Citizen Science Expanding Seismic Horizons , 2009 .
[32] Ashok N. Srivastava,et al. Advances in Machine Learning and Data Mining for Astronomy , 2012 .
[33] Michael Knap,et al. Classifying snapshots of the doped Hubbard model with machine learning , 2018, Nature Physics.
[34] Shaeema Zaman Ahmed,et al. Crowdsourcing human common sense for quantum control , 2020, 2004.03296.
[35] Tommaso Calarco,et al. Remote optimization of an ultracold atoms experiment by experts and citizen scientists , 2017, Proceedings of the National Academy of Sciences.
[36] David Baker,et al. Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta , 2017, Bioinform..
[37] Ingmar H. Riedel-Kruse,et al. Scientific Discovery Games for Biomedical Research. , 2019, Annual review of biomedical data science.
[38] Ece Kamar,et al. Directions in Hybrid Intelligence: Complementing AI Systems with Human Intelligence , 2016, IJCAI.
[39] M. Haklay. Citizen Science and Volunteered Geographic Information: Overview and Typology of Participation , 2013 .
[40] Pietro Michelucci,et al. The power of crowds , 2016, Science.
[41] J. Auernhammer,et al. Design Research in Innovation Management: a pragmatic and human‐centered approach , 2020 .
[42] Renato Renner,et al. Discovering physical concepts with neural networks , 2018, Physical review letters.
[43] Aggelos K. Katsaggelos,et al. Knowledge Tracing to Model Learning in Online Citizen Science Projects , 2020, IEEE Transactions on Learning Technologies.
[44] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[45] J. Tennyson. The crowd & the cosmos: adventures in the Zooniverse , 2020 .
[46] Hugo Paredes,et al. Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical Perspective , 2019, 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC).
[47] Dominik Dellermann,et al. Hybrid Intelligence , 2019, Business & Information Systems Engineering.
[48] Eric Horvitz,et al. Towards Accountable AI: Hybrid Human-Machine Analyses for Characterizing System Failure , 2018, HCOMP.
[49] Gary Marcus,et al. The Next Decade in AI: Four Steps Towards Robust Artificial Intelligence , 2020, ArXiv.
[50] Elena Paslaru Bontas Simperl,et al. An investigation of player motivations in Eyewire, a gamified citizen science project , 2017, Comput. Hum. Behav..
[51] Melissa Terras,et al. “Many hands make light work. Many hands together make merry work”: Transcribe Bentham and crowdsourcing manuscript collections , 2014 .
[52] Michael Heimbinder,et al. Mapping urban air quality using mobile sampling with low-cost sensors and machine learning in Seoul, South Korea. , 2019, Environment international.
[53] Wojciech M. Czarnecki,et al. Grandmaster level in StarCraft II using multi-agent reinforcement learning , 2019, Nature.
[54] Srinivas C. Turaga,et al. Space-time wiring specificity supports direction selectivity in the retina , 2014, Nature.
[55] Felix Motzoi,et al. Global optimization of quantum dynamics with AlphaZero deep exploration , 2019, npj Quantum Information.
[56] Chaitanya Joshi,et al. Human-in-the-loop AI in government: a case study , 2020, IUI.
[57] David L. Tulloch. Crowdsourcing geographic knowledge: volunteered geographic information (VGI) in theory and practice , 2014, Int. J. Geogr. Inf. Sci..
[58] D. Meyer,et al. Supporting Online Material Materials and Methods Som Text Figs. S1 to S6 References Evidence for a Collective Intelligence Factor in the Performance of Human Groups , 2022 .
[59] N. Burgess,et al. The value of indigenous and local knowledge as citizen science , 2018, Citizen Science.
[60] Chun-Wei Yang,et al. Applications of artificial intelligence in intelligent manufacturing: a review , 2017, Frontiers of Information Technology & Electronic Engineering.
[61] Kevin Crowston,et al. From Conservation to Crowdsourcing: A Typology of Citizen Science , 2011, 2011 44th Hawaii International Conference on System Sciences.
[62] Prasanna Balaprakash,et al. Fast domain-aware neural network emulation of a planetary boundary layer parameterization in a numerical weather forecast model , 2019, Geoscientific Model Development.
[63] Demis Hassabis,et al. Improved protein structure prediction using potentials from deep learning , 2020, Nature.
[64] Ulrich Paquet,et al. Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess , 2020, ArXiv.
[65] Rich Ormiston,et al. Noise Reduction in Gravitational-wave Data via Deep Learning , 2020 .
[66] Finn Danielsen,et al. Counting what counts: using local knowledge to improve Arctic resource management , 2014 .
[67] Walter S. Lasecki,et al. 1 On Facilitating Human-Computer Interaction via Hybrid Intelligence Systems , 2019 .
[68] M. Blanchette,et al. Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment , 2012, PloS one.
[69] Demis Hassabis,et al. A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play , 2018, Science.
[70] Michelle J. Wu,et al. Principles for Predicting RNA Secondary Structure Design Difficulty. , 2016, Journal of molecular biology.
[71] B. Jack Copeland,et al. The Broad Conception of Computation , 1997 .
[72] Barbara Kieslinger,et al. Supporting emerging forms of citizen science: a plea for diversity, creativity and social innovation , 2016 .
[73] Minjae Lee,et al. RNA design rules from a massive open laboratory , 2014, Proceedings of the National Academy of Sciences.
[74] Yarin Gal,et al. Galaxy Zoo: Probabilistic Morphology through Bayesian CNNs and Active Learning , 2019, Monthly Notices of the Royal Astronomical Society.
[75] Antske Fokkens,et al. A Research Agenda for Hybrid Intelligence: Augmenting Human Intellect With Collaborative, Adaptive, Responsible, and Explainable Artificial Intelligence , 2020, Computer.
[76] Jordan Raddick,et al. Galaxy Zoo: Morphological Classification and Citizen Science , 2011, 1104.5513.
[77] Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts , 2019, CHI PLAY.
[78] C. Robert. Superintelligence: Paths, Dangers, Strategies , 2017 .
[79] Gary Marcus,et al. Deep Learning: A Critical Appraisal , 2018, ArXiv.
[80] Ya'akov Gal,et al. Optimizing Interventions via Offline Policy Evaluation: Studies in Citizen Science , 2018, AAAI.
[81] Melanie Mitchell,et al. Ubiquity symposium: Biological Computation , 2011, UBIQ.
[82] A. Zeilinger,et al. Automated Search for new Quantum Experiments. , 2015, Physical review letters.
[83] Z. Popovic,et al. Crystal structure of a monomeric retroviral protease solved by protein folding game players , 2011, Nature Structural &Molecular Biology.
[84] Andreas Holzinger,et al. Interactive machine learning for health informatics: when do we need the human-in-the-loop? , 2016, Brain Informatics.
[85] Antonio Di Noia,et al. Mapping atmospheric aerosols with a citizen science network of smartphone spectropolarimeters , 2014 .
[86] Carla P. Gomes,et al. Behavior Identification in Two-Stage Games for Incentivizing Citizen Science Exploration , 2016, CP.
[87] J. V. R. Wintraecken,et al. The NIAM Information Analysis Method: Theory and Practice , 1990 .